Minion
Last Activity:
Dec 10, 2022 at 1:27 AM
Joined:
May 5, 2011
Messages:
288
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25
Maps:
2
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0
Occupation:
Halo-ing

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Minion

Forerunner

Senior Member
Minion was last seen:
Dec 10, 2022
    1. REMkings
      REMkings
      Okay, but should I just change it to 8 PM then? Because that's 8 AM for you, right?
    2. REMkings
      REMkings
      I don't know, I don't think it would do right to that spot as it looks like a very natural and logical place to hold the zombies off. I'd try and just add an extra LoS, putting a soft kill zone in there would be too bad in my opinion. But if you really don't know a way to get some more budget for a LoS, then yes, you could put a soft kill zone there. But I'd try and get some more money first before you already close it off like that.
    3. REMkings
      REMkings
      ... I don't know if it would work but if you could add some kind of object to block a great part of the point of view from that position, it might help you to get rid of that issue. But once again, I can't tell for sure now.

      I explained the players why you gave the zombies the active camo ability, but they didn't really like the way it worked out and suggested to just give the zombies invisibility as an armor effect instead. This wouldn't really make a difference because the motion sensor is too spread out, right now it's just impossible for the humans to withstand a zombie if he's close because of all the red dots. So maybe either make the range of the motion sensor smaller (as weird as it sounds), or remove the AC ability and make it an armor effect. We'll have to get back on that.

      Great map so far though, this map has potential to become one hell of a balanced, sick infection map.
    4. REMkings
      REMkings
      Hey btw: I have some feedback for your Resistance map.
      I played it yesterday along with Redy, Xyl, Ticky and some other guys (total of 12 people) and I have to say I really like the new layout of the map. You did a great job adding more line of sight blockers, and the holdout spots are original and look natural.

      Game can be found here: Bungie.net : Reach : Game Details

      Some feedback:
      The elevator could be a little campy though, maybe you might want to consider making it a less powerful spot. But since I only tested it once I can't tell for sure, it just seemed to be a little too strong right now. Also, there are framerate drops when you are standing in the elevator, with your back against the wall.
      ... (1/2)
    5. REMkings
      REMkings
      Try Of Legions with the regular Infection gametype, or even better: use Alpha Zombies and change it to 1 initial zombie. That map is perfect for small lobbies.
    6. REMkings
      REMkings
      Sorry man, I tried my best to get people to join your lobby but it's just such an awkward time for most Americans ;)
      I'm glad you got rid of those pathetic kids, but on the other hand now you only have a few people :S
    7. REMkings
      REMkings
      well yeah just change it for yourself, I can't change your posts
    8. REMkings
      REMkings
      Yeah there are still a lot of guys who didn't post it so I moved the deadline a bit, until tomorrow I think. But next time you guys should try to be earlier, ok?
    9. REMkings
      REMkings
      Yeah man! I have no other choice, this is the only way to give the people enough time to sign up.
    10. REMkings
      REMkings
      Of leaving that host template!
    11. REMkings
      REMkings
      Minion, the deadline is in 1 hour already!!!
    12. REMkings
      REMkings
    13. REMkings
      REMkings
      I'm sorry man but I can't this week, I'm very busy with school and stuff. You should contact Redy93, I'm not sure if he's online frequently but usually he can manage to get pretty filled lobbies.
      Don't worry, I will play your map next Sunday and give you feedback afterwards.
    14. REMkings
      REMkings
      Okay thanks. And I will give you as much negative feedback as I can think of :P
    15. REMkings
      REMkings
      Okay, sounds good, and yes, I will test it in my lobby. Just make sure to put the new map and gametype in your fileshare.
      And I don't think I can come online, if I will, it's only to do some things in Theater. So I will have to help you another time :(
    16. REMkings
      REMkings
      Yeah I know, I put a hard kill zone in there in front of the killball but it never works. I hate it :S
      Anyway, you can easily kill them if they do so because they will always respawn in the weapon room. (beginning room)
    17. REMkings
      REMkings
      Not sure, Redy was probably just trolling with me haha xD
      Ok thanks man, same goes for my map Lone Souls: I'll finish it soon and then put the final links in my fileshare (but the current ones are also good, it's just that they still have some minor framerate issues ;))
    18. SIERRA420
      SIERRA420
      I'm going to be working on a Parts Unknown 2.3 soon which should hopefully be the final version. I PAINTS I and I have noticed a couple of spots that need to be fixed slightly, and I would like to take another look at the lava pit because we opened up a lot of budget.
      Do you have any suggestions other than the gametype since I already switched everything for infected movement to 150%? I liked the change when I was playing as an infected. The jumps were even easier since they are less floaty.
    19. REMkings
      REMkings
      I already made a YouTube channel but I'm only planning to release it when I've arranged things with Mr Pokephile, the guy that could become our video manager from my point of view
    20. Cheeze
      Cheeze
      Have you got to reviewing the map..?
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