Psychoduck
Last Activity:
Jan 28, 2021 at 5:40 PM
Joined:
Oct 13, 2009
Messages:
1,528
Likes Received:
428
Maps:
8
Manage Groups:
0
Gender:
Male
Birthday:
Aug 27, 1993 (Age: 31)
Home Page:
Location:
Ohio
Occupation:
Engineer, machinist, programmer

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Psychoduck

Spartan II, Male, from Ohio

343 Industries Cartographer Forge Critic Senior Member
Psychoduck was last seen:
Jan 28, 2021
    1. Eightball
      Eightball
      On xzamplez thread about his map getting lost.
    2. Dizzyman572
      Dizzyman572
      Hey Psychoduck, thanks for posting up the Test Feedback for my map. I don't blame you at all for being late on this Feedback, I've been busy as well. Sorry that it took me so long to get back to you on this subject.
    3. Eightball
      Eightball
      People are still ripping on "S" for being backwards...Man, that's ****ing annoying.
    4. Skyward Shoe
      Skyward Shoe
      "...Invasion on Breakpoint..."

      :D
    5. Stevo
      Stevo
      eee no, i can't do that.. if I do that, we'll have random people acquiring our mapzor :(
    6. Stevo
      Stevo
      are you getting on anytime tonight?
      I literally spent like three hours rebuilding the map about 8 times in ways to reduce framerate lag :/
    7. Stevo
      Stevo
      Screenlag is virtually non-existant, but like I say, we need to completely rebuild half the map so it's to scale :/
    8. MockKnizzle008
      MockKnizzle008
      hmmm. maybe we could add another dock out over the water that connects to the FR platform, to be that backfield-esque spawning location? not sure how much space is out there, though
    9. MockKnizzle008
      MockKnizzle008
      i'll finally be able to actually test the map with you now! :o

      maybe put it out on the dock with the cones? that way it's a little closer to red primary and tunnel spawns, but you still have the option of taking it over the focus rifle platform if you jump off that direction.
    10. MockKnizzle008
      MockKnizzle008
      guess who just ordered an xbooooox... this guy!
    11. Berb
      Berb
      sure just tell me what gametype and send the download link
    12. Stevo
      Stevo
      I've made a new version. Eliminated a fair bit, but the map itself has changed a fair bit in terms of appearance.

      We also need to think about completely rebuilding it to be honest, the slight size differences throughout the map are starting to piss me off, and it actually has an effect at Red side being more prone to framerate lag...
    13. Stevo
      Stevo
      Duck, i need your help man. Trying to get rid of framerate lag and it's impossible :(
    14. Confused Flamingo
      Confused Flamingo
      You need to calm down. If Berb hadn't spoiled it, someone else would have. It's not really that big a deal.
    15. Stevo
      Stevo
      *****
      get yo ass onlyn
    16. Stevo
      Stevo
      I made more amendments... Also, what's better than an energy bridge in Halo? An energy bridge that activates mid-round :)
    17. Stevo
      Stevo
      D:
      You must shoot your teacher.

      Ok :(
    18. Stevo
      Stevo
      Psychoduck is ready to play forge now?
    19. SecretSchnitzel
      SecretSchnitzel
    20. Skyward Shoe
      Skyward Shoe
      Territories. I honestly don't want to do bomb. Sarge also told me that bomb plant/ detonate time is broken in reach so you can only set arm time, detonate matches it. This means you can't replicate the Breakpoint 5 second arm, 15 second detonate time, which means you either have a really short amount of time to disarm from defense or offense has a really long arm time.

      Like I said, P2 isn't built yet, and paths aren't fleshed out, but I know where some buildings should go and how some of the general shape/ height variations of it might work. I'll be on tonight and tomorrow.
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  • About

    Gender:
    Male
    Birthday:
    Aug 27, 1993 (Age: 31)
    Home Page:
    http://halocustoms.com/
    Location:
    Ohio
    Occupation:
    Engineer, machinist, programmer
    First Name:
    Dana
    Gamertag:
    The Psycho Duck
    I am Psychoduck, former manager of The Halo Forge Epidemic YouTube channel, community administrator of HaloCustoms.com, and Community Cartographer. I am also a grizzled ForgeHub veteran.

    My forging expertise revolves around the design of maps which incorporate vehicles into competitive play. I am also a fan of numerous other types of maps and have worked on countless forge projects over the years. I am particularly proud of my map Panic Attack from Halo 4 and my map Bunker Hill from Halo: Reach.

    Signature

    :duck:
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