REMkings
Last Activity:
Feb 13, 2022 at 4:07 PM
Joined:
Jul 1, 2011
Messages:
1,254
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190
Maps:
3
Manage Groups:
0
Gender:
Male
Birthday:
Dec 5, 1992 (Age: 32)
Home Page:
Location:
Groningen, Netherlands

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REMkings

BIOC, Male, from Groningen, Netherlands

Forge Critic Senior Member

I finally have Halo 5! Man, this Forge is confusing. But boy am I looking forward to all the things I'm planning to make! Dec 24, 2015

REMkings was last seen:
Feb 13, 2022
    1. Redy
      Redy
      Yeah, I used that people who were playing Ice Cream Man with us, and put it over some competitive and invasion maps, the lobby filled very quickly, I used to test once again the Lone Souls in Lost Mine, and then we play some CTF matches in Sustenance. After we played a few matches of Hogs from Heck, I had to leave, so I promote my friend "Mas7er Chief 17". Actually, I really have to thank you by calling the Matchmaking random guys! This ensures a few more tests last Friday!
    2. Redy
      Redy
      You´ll be on Sky's TGIF today? Because I worked out a test version to gameplay concept , so we can get some basic features seeing the player movement to make the map more visible in terms of ambience. In this version I've included a few more platforms and weapons randomly distributed over the map just to see how it goes on. So we have a clearer vision of what we can change and how it makes a more persuasive view by the player, providing a better performance. What I'm really worried at the moment is with some framerate issues, I also think it lacks some "life" in the open part of the map on the right side, the "Pier dock", there seems to be missing details in that area. I think that's it for now, see ya!
    3. Redy
      Redy
      Perfect!! I´m very grateful for your help, here is the download link, there are several things to change too, but I'll wait to see what you think of the situation for now, it´s noteworthy that all the map crates physical is set to normal, which is ideal for the concept, when the player jump on top of the crate, he can remain there temporarily until it sinks, this will happen very often during gameplay, so, I put the spawn time for 1 second. Most importantly, feel free to change the map as you like. ;D
    4. Redy
      Redy
      Hey REM! About the Minion´s Map test lobby, sorry for not being able to appear,(if this happened of course), because I had to travel this weekend, which was not my intention :l ,I am evaluating and testing a number of other maps too, so lately I have not had much time to focus on my projects, I wonder if you are interested to help me with a map I recently started to build. The problem is that I do not have much money to finish it just like I wanted, if you could make it a little cleaner, focusing more on gameplay than on aesthetics I'd be very grateful. The map itself is a ''Pirate bay'' that will support slayer, squad, multi-team and classics like king of the hill, oddball and etc...
    5. Redy
      Redy
      Yep! I have all, need to find people who also have? hm... That´s a problem bro, I´ll go online in a few minutes.
    6. Minion
      Minion
      Hey, I submitted the map to the testers guild
    7. Oakly HiDef
      Oakly HiDef
      im a bit busy tomorrow but go ahead and send me the latest version so I can test it down the road
    8. Redy
      Redy
      Hey REM! No problem sir, I´ll be testing your map as soon as I can ;D I remember playing in this map, if I remember correctly, you called me to a test lobby while It still in Beta development, and played very well! Now, I will raise a more appropriate feedback to the latest version. After all, I'm on vacation so I have time to test this. See ya! XD
    9. SpartanPeter
      SpartanPeter
      Je map was echt nice, ik ben nu ook bezig er een te maken.
      Zullen we die testen als hij af is?
      Peter 700100
    10. Oakly HiDef
      Oakly HiDef
      well im just giving you feedback that people had. I think your map has its own feel which on second thought you should try to preserve. I think the invisibility should be kept as it is but maybe play around with damage/health ratios to make it a little easier to kill the zombies.

      -I would say just smooth out some bumps on the map.
      -Tweak the infected spawns in such a way that maybe they don't spawn in killzones or something. This may be hard since you are building in the cave and space is limited. In the end what you have now could work
      -I think you do need to fix the initial encounter slightly because it is very very sudden and for players new to the game it is a bit unfair


      Otherwise the rest of the map is amazing. I think you are well on the way to having a completed map
    11. Oakly HiDef
      Oakly HiDef
      We ran a test on it and there is some feedback. People loved the aesthetics and thought the color effect worked well.

      We felt however that the gametype and map need to be reworked abit.

      The map:
      -make the floor smoother in some area that are otherwise a bit too bumpy
      -redo the zombie spawn locations as spawning in a soft kill zone can be problematic
      -spread weapons out around the map
      -reduce the number of power weapons in the beginning
      -distance the initial zombie spawn from the initial human spawn

      The Gametype:
      -people didnt really like the way the game played with invisibility
      -some people also thought the zombies were a bit hard to kill
      -this feedback was a bit subjective but I did feel the game went way too quickly
      -furthur testing is needed
    12. Oakly HiDef
      Oakly HiDef
      I am no longer on break but we can probably try and work something out this weekend
    13. Oakly HiDef
      Oakly HiDef
      probably a link on forgehub since I get far fewer messages here and it would be easy to find
    14. Shik
      Shik
      Make any more mini games recently?
    15. Oakly HiDef
      Oakly HiDef
      hey if the lone souls map is done could you put the most recent map and gametype on your fileshare and send me the links. I can try and run customs on it and test it out
    16. Shik
      Shik
      Alrightt (:
    17. Shik
      Shik
      Oh dude, I got turtle beaches for christmas and i got Halo anniversary. I can't open them until xmas though lol. But yeah, if you want you could tell me some ideas, I could forge a outline of them and post pics to you, I play the arena or I play team slayer, customs or I forge. I love forging :D
    18. Shik
      Shik
      But, I had two houses with a street in the center, then each house had its own shed, the map looked like a compass. The two hosues where North and South, there was a shed on the West and East side, where players can teleport to. Idk, I'm not that creative, but yeah when I can, i'd love to forge with you, and share ideas.
    19. Shik
      Shik
      Soooo, I was on here at school, I wrote a really long post on everything what I wanted to say, then BLAM! random error. [Using a proxy of course]Anyway, I basically said in school I draw out my ideas, and layouts for maps, I'm not the greatest drawer though so it comes out shitty. I also said I don't have anniversary, I rented it and beat the campaign which is soooooo amazing. I made the sniper map a while back, I think its deleted
    20. Shik
      Shik
      Haha, yeah you're getting there I saw TE review your map, I was like ohhhh I bet hes all happy. I have a ton of mini game ideas just don't know how to make them. Most of them are based on chance, I had the idea before roll and hide or whatever was made. I wanted to have it where humans spawn in a box and the zombie its like duck hunt type. He has to shoot one of the boxes, theres a lot of boxes, its like a probability game. Idk, I had another idea where its like 2 houses across a long yard, then theres several windows for sniping then its a snipe off, if you want you could run through the yard. Like a larger scale, 2 house nuke town.
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  • About

    Gender:
    Male
    Birthday:
    Dec 5, 1992 (Age: 32)
    Home Page:
    http://www.bungie.net/Stats/Reach/FileShare.aspx?player=REMkings
    Location:
    Groningen, Netherlands
    Gamertag:
    REMkings
    REMkings is the xbox account used by the brothers R, E and M.
    I am R, the oldest one, and I'm the one to mostly play Halo and forge stuff and I'm also the owner of this ForgeHub account.

    I'm one of the BIOC staff members, so if you have any questions, feel free to leave me a VM down below. I'm always up for just some casual chitchatting as well so don't be afraid to contact me.
    And in case you were wondering, yes I am that guy called Meesterlijker from YouTube. :p

    Drawing, Sports (Track & Field), Watching Movies, LOTR, and of course Forging are interests of mine.

    Interact

    Signature

    My Infection maps:
    Lone Souls in a Lost Mine (FHF) | Deadborough (FHF) | Favela Run (3rd place in HotD3)

    My Flood maps:
    Destitute in Chains (Featured | 2nd place in Insanmiac's BotD) | 8 O'Clock Reminiscence (FHF) | When Running Fails (preview) | Favela Vengeance (preview) | Far from Eden (preview)

    [​IMG]
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