Eightball
Last Activity:
May 25, 2015 at 2:51 PM
Joined:
Feb 3, 2011
Messages:
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18
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Birthday:
Sep 13, 1990 (Age: 34)
Location:
Chicago, Illinois
Occupation:
College

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Eightball

Forerunner, from Chicago, Illinois

Forge Critic Senior Member
Eightball was last seen:
May 25, 2015
    1. Audienceofone
      Audienceofone
      I have one wall left.
      Aside from that you have made many strong 2v2/3v3 maps and I also want your opinion on what you think of the layout.
    2. Audienceofone
      Audienceofone
      working on my first 2v2 map, could use of help. Next time we are both on would you come assist me? I'm having trouble with roofing and walls.
    3. Psychoduck
      Psychoduck
      It was on standard settings...
    4. Psychoduck
      Psychoduck
      Shoe actually told me it was too easy to capture the flag though. What was your opinion on that?
    5. Psychoduck
      Psychoduck
      Really? o.O

      Any thoughts on the game you played today? I was too busy lagging out (like 4 times in one game) to get a good feel for how it went.
    6. Psychoduck
      Psychoduck
      Sure, next time we're both on.
    7. Psychoduck
      Psychoduck
      It is a symmetrical big team map, capitalizing on the relationship between infantry and vehicles. And yes, I do actually enjoy symmetrical big team maps, just not 4v4s. i suppose I still have to show you that map design of mine.
    8. Skyward Shoe
      Skyward Shoe
      I hope so, thanks. Check out Psycho Duck's new map at some point too, he should have structure about done by now. It's called S. That is not a typo.
    9. Skyward Shoe
      Skyward Shoe
      If you mean Embarcadero, the city map with all of the hills heading up towards the top base, yes that is mine. I'm still testing but I may be ready to release in a month or so. One flag spawns need work still, but that was the worst I have seen them.
    10. Rorak Kuroda
      Rorak Kuroda
      Shouldn't need any showing, just take the receiver node side of the map and duplicate it, making the map symmetrical. Some things may need tweaking, but that's the jist of it.
    11. Rorak Kuroda
      Rorak Kuroda
      Symmetry would fix the problem easily, otherwise, I can't think of anything at the moment that would really be of any help.
    12. Rorak Kuroda
      Rorak Kuroda
      That's fine, the problem I had with the tele was that it directed a whole lot of flow to the opposite end of the map, making the side with the sender node rather unused. Unless you were to redesign the sender half of the map, then I myself would recommend keeping the tele in, I just don't quite like how underused that half of the map is.
    13. Arctic Hunter
      Arctic Hunter
      I have no idea dude, I would look it up in the search box and hopefully youll find a thread about making polls
    14. 4shot
      4shot
      There wasn't really any problems with the core gameplay other than the fact that the sniper made movement to the bottom far too uncommon. Not the best playing map I've seen, but if this is still in testing phases, I think it could eventually get better than Elysium. You're really starting to improve.
    15. 4shot
      4shot
      There wasn't much convincing you to go to the bottom level. I think it would be a good idea to have a sniper somewhere at the bottom level. It's in a pretty powerful position where it spawns. IIRC, it also had 2 spare clips. Make sure that it has only 1 spare clip, given the size of the map.

      There weren't enough areas that convinced me to move away from that spot we were in all game. Once you get to the sniper spawn, there's nothing that will make you want to move away.

      If I didn't have some of the worst hardware of all time, we could have gone 25-0. Rorak sucks when he isn't at his absolute best.
    16. AceOfSpades
      AceOfSpades
      There was one spawn that should either be deleted or moved into a safer spot. I think you saw which one it is. If not, it was the one by the dmr spawn that was on that protruding bridge, small. The other suggestion I had was to move that one ramp like I did crappily. Other than that I thought it was pretty good.
    17. Equin0x
      Equin0x
      Thought umad cuz I be spawn killing u.

      neway, I finally changed my emblem to something I like, check it when you have a chance.
    18. Confused Flamingo
      Confused Flamingo
      No sir, you fail. Passing up the Pit of Squishy. Tsk tsk tsk.
    19. physcopirahna6
      physcopirahna6
      Thanks :) I would say the same but sorry I haven't seen yours sorry but thanks :)
    20. The Muppet King
      The Muppet King
      Here is a preview of Sea-Sick Sword base(not actual name)
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  • About

    Birthday:
    Sep 13, 1990 (Age: 34)
    Location:
    Chicago, Illinois
    Occupation:
    College
    Gamertag:
    NEW GT: Fearsly
    Halo 4's forge ****ing blows.

    BasketballBasketballBasketball, Forge, Erupt horn tooting., Pool, Video games, Skeet Shooting.