You've had 2 weeks as king of the board, maek a mapzor http://www.forgehub.com/forum/competitive-maps/10684-temple-nights-v2-4.html#post1398006
I'm serious, I've had maybe 20 grenade kills out of hundreds thrown (most of them being DIRECTLY on the person or next to them with low shields), and got 5 right off the bat in MLG.
also, MLG Sanctuary is ****ing fantastic. Feels just like the original, whereas Asylum feels like a reimagining.
Whaaaaaat. I got at least 5 nade kills my first game. Had a shitton thrown at me and dodged them all. I can't stand playing regular slayer and precisely placing a grenade at their feet only to see them miraculously survive it.
Played MLG for the first time today. Even though I couldn't snipe for ****, and got wrecked by bad spawns in later matches, it is easily the best set of gametypes. Nades doing actual damage? No double pummels? Sprinters using it to traverse the area as opposed to a crutch intended to beat you down? amazing.
Games that sell a lot must be quality games is not equal to quality games usually sell well. "Sell well" OS a pretty subjective term. Do you consider selling well to be CoD level of hardcopys sold or more average case of 1-5 million sold which is still very good. With that definition, and I am talking out of all games sold, can you give me an extensive list of, let's say, 7.0 or higher metacritic games that did not break at least 1 million in hardcopy sales? Oh I'm sure you could provide a list and I'm fairly sure I would agree with the 15 to 20 games on that list but that does not make a majority of games so a general statement like "usually" can be applied. Also don't think of the usually as a "most or all the time" but more of a more often than not. Also about the "last word" thing I really did try to end it by responding to 4shot and to be then taken out of context on a sentence that was more a ambiguous not a conversation point really bugged me.
"Tritium is also produced in heavy water-moderated reactors whenever a deuterium nucleus captures a neutron." Thaaaaat's what i meant. I think. Something like that anyway. But the Tritium is immediately used up in the next reaction. Because this is all numbers, usually between 235 and 237, the 2 and 1 particles just get absorbed and ejected all of the time.
Final Cut Pro allows for native editing, so if your videos are in MP4/MOV you can export the video almost immediately. Cuts down the time to just youtube taking forever to upload :D
According to Halocharts I have a 69.99% sniper headshot percentage. I had no idea it was that high... and that I'd be a 41. You'd be a 50. lol
I'm pretty happy with it being narrowed down to just flag. Slayer's ok on it, but I prefer other maps. I wish KC had come to me with his spawn suggestions before Bungie gave the playlist update, but I suppose the July update can accomplish that. Basically he wants more weighting on the under-base spawns, and I agree with his reasoning but I didn't know til last week that it was a concern of his.
As of this week's update, it should be playing CTF exclusively. They're adding another playlist map too, I forget which one, and KOTH on Nexus IIRC.
Do you know of any way to add an audio track to a video (whether on youtube or something) without having to export it again?
Yeah, which is essentially what I set it to last time, as Halo is a 30 FPS game according to Matty. lol
I did but I could never get it to work. My settings ****ed with it somehow. So I was always exporting in .h264 but taking AGES. This should increase output time exponentially. Just capped a hilarious game on uncaged.