cj22hshots
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Oct 24, 2015 at 1:10 AM
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cj22hshots

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cj22hshots was last seen:
Oct 24, 2015
    1. Legacy of Mercy
      Legacy of Mercy
      READ OTHER MESSAGE FIRST

      Rock Base (Looking from center of map):
      Try to make a ramp on the right side as well, unless this was intended to be as so. Work on smoothening out the rock formations for easier maneuvering.

      Middle:
      Lower the four “Rock, Flat” pieces a bit in order to make the center easier to access.
      Might want to make the walls covering the middle a bit more smooth and even.

      Blue Base:
      Sniper seems a bit overpowered in the sense that there is only one physical path up to it.

      Cliff Base:
      Not much to say about this, we all liked it especially the teleporter and circular stairs…
    2. Legacy of Mercy
      Legacy of Mercy
      Hey man I apologize for how late this is. Things have been really nuts this semester. Anyway, here is a summary of the comments and what they relate to.

      Guardout Testing Results:

      Red Base:
      Front door-walls around the door should merge without leaving gaps to see through/shoot through. Maybe make the windows to either side of the door higher as well. It kinda cuts off players’ top view when zooming in through them. (Did not see any lag in yellow room like someone else mentioned so that doesn’t really matter). We suggest flipping the “Bridge Xlarge” piece in the yellow room upside down and lower it accordingly to match the rest of the floor. It will fit better without the awkward railings. We found that you can get on top of the light but it doesn’t really pose that much of a problem for camping or anything but we thought we would mention it.
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