AceOfSpades
Last Activity:
Dec 20, 2022 at 8:48 PM
Joined:
Dec 16, 2008
Messages:
3,552
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2,842
Maps:
5
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0
Birthday:
Jul 7, 1994 (Age: 30)
Location:
Delaware

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AceOfSpades

Talented, from Delaware

Forge Critic Senior Member

Not Posting Maps May 3, 2016

AceOfSpades was last seen:
Dec 20, 2022
    1. Insane54
      Insane54
      Has anyone ever told you you look EXACTLY like IGotUrPistola? Just thought I'd mention that.
    2. RaBBiiTTT
      RaBBiiTTT
      Yes of course.
    3. RaBBiiTTT
    4. Scobra
      Scobra
      Agreed completely. Also, remove the plasma pistol and the cubes.
    5. Scobra
      Scobra
      I did a few things to the map. Not a lot of people liked the Snipers on that map so I think it would be best if we removed them. Plus, we could eliminate the floating blocks because most of the spawn camping was with the Snipers.

      Also, not a lot of people liked KOTH on it, so if we remove that, we can make it soley CTF and Slayer, the best gametypes it supports. Also, we can add two Missile Pods by removing it because it makes people feel a little 'at ease' when fighting the Banshee's. The Pods rarely do much to them anyway sso we could even put them at 60 or something.
    6. xMLGx InStINcTx
      xMLGx InStINcTx
      y did u post that on my profile
    7. Noxiw
      Noxiw
      Thanks, I've been tweaking and tweaking the man cannon, I'll look at it more. Lol.
      As for the ramp, all the ramps at the blue base are like that, If I had some more pieces I would lower them into the ground... but I don't. :(

      Thanks for the feedback.
    8. Noxiw
      Noxiw
      Hey man, Brendan sent me a gameplay video of my map Epivolc, and you were in the game, just curios, what were your opinions on the map, anything you remember that I need to change? (I changed the grav lift, I saw that it basically had a 99% fail rate)
    9. Solo
      Solo
      No worries, man. As the dust settles, people will start critiquing the map appropriately. (I would hope...)

      Fiesta FFA, eh? Sounds marvelous. I'll test it this weekend, and possibly update the post to recommend this gametype!

      And thanks, btw. ;)
    10. Scobra
      Scobra
      Bubble Shields (120) should replace the Power Drains.

      Power Drain (120) instead of the two plasma nades at the Hammer spawn.

      Brute Shots should be moved to the middle bridge obelisks by the OS.

      Missile Pods (180) at the current Brute Shot spawn.

      Rockets lowered to 90 and 0 again.

      This way, the team with the laser doesn't entirely control the game. Banshee's can dodge missiles easier in the crypt. The power drains felt too overpowering and Bubble Shields at the middle bridge would make them used more (they rarely were used.)

      Thoughts?
    11. Scobra
      Scobra
      Also, I cant get on xbox atm. I can later though.
    12. Scobra
      Scobra
      Also, I have a little idea to cut down some of the sight lines between the top bridge and the ground floor. Mainly to make the people on the ground feel a little less underpowered and the Banshee's a little weaker. It requires four objects though. I'll show you when I get online later.
    13. Scobra
      Scobra
      *60. Choppers at 60 would have a greater influence on vehicular combat. Standoff has Warthogs at 60 because the map is based off of vehicles, so I think we should apply that to Sassafras. Also, the Choppers aren't the most powerful weapon on the map. Their limited space to drive around nerf's their power-weapon status (which is a beautiful thing.)
    14. Scobra
      Scobra
      What we could do is bump the Rockets up to 120 and 1 clip and lower the Chopper spawn times to about 90. That way, you have an extra set of rockets to try and take out a Banshee. I'm also thinking we swap the Power Drain for a Bubble Shield and swap the Plasma Pistols for Power Drains at 180. They're much easier to use than Plasma Pistols. I also agree on the sniper placement at blue and who's posting the map where.
    15. Scobra
      Scobra
      Do you think it's time we release Sassafras?

      I feel that it's complete. The only change to the map I would make is lowering the Banshee spawn times to 120 and the Choppers to 90 or 60 to make the vehicle combat play a much bigger role. Other than that, every test for me has been absolutely fantastic and every tester has loved this map thus far. The best, and currently the most popular, gametype for the map is Multi Flag BR's. So if you want, I can get a good 6v6 Multi Flag game going tonight for some AWSUM action shots.

      I personally feel that we achieved our goal of making Banshee's and Choppers work in the crypt. Since the Choppers have limited mobility, I think their spawn times can be lowered to 60 for the reason that you really dont need a power weapon of any sort to take them out. Just a well placed grenade. The Banshee's should definitely be on 120, though.
    16. RaBBiiTTT
      RaBBiiTTT
      I replied to your Iota thread, please reply if you wish.
    17. Awkward Silence
    18. The Bloody Beetroots
      The Bloody Beetroots
      Featured, ForgeBattle. IOTA
    19. Scobra
      Scobra
      Alright, cool.

      I think we should post it very soon, but only after we test Multi Flag a few more times.
    20. iTz Longshot
      iTz Longshot
      oh yea. thanks alot man, i forgot about that.
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  • About

    Birthday:
    Jul 7, 1994 (Age: 30)
    Location:
    Delaware
    First Name:
    Tony
    Gamertag:
    AceOfSpades0707

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