HITtheLIGHTZ
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Jan 9, 2018 at 11:31 PM
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HITtheLIGHTZ

Ancient

Senior Member
HITtheLIGHTZ was last seen:
Jan 9, 2018
    1. Dow
      Dow
      are you actualy in the band or do you just like them?
    2. squidhands
      squidhands
      That's cool. No real rush, just checkin' in.
    3. squidhands
      squidhands
      Did you get your sketchup computer fixed?
    4. TheEpicCiabatta
      TheEpicCiabatta
      Liiiiiiiiiiiiiiiiightzzzzzzzzzzzzzzz
    5. squidhands
      squidhands
      No worries. Good luck getting it fixed.
    6. squidhands
      squidhands
      Still haven't done much more than I showed you, but I'd like to throw around some more ideas this weekend if you'll be on.

      BTW- Geometry Whores is a beastly team. You guys should rule all.
    7. squidhands
      squidhands
      I think I'm making backwards progress on Project 6. The more I think about it, the more I want to overhaul everything but the center. Argh.
    8. Insane54
      Insane54
      Alright, gimme like 10, 20 minutes.
    9. Insane54
      Insane54
      Want to help test/tweak Requiem v2 tonight? So far Pegasi will be playing, as well.
    10. Insane54
      Insane54
      Well, the M base would become more open, maybe a few more LoS's, but it should be a more risky route than before, theoretically.

      And I was referring to the dumpsters in the hills, near the orange and white callouts...I dont think I can remove the dumpster jump ups because there's no other way to get up there that I can think of.
    11. Insane54
      Insane54
      Hey...I'm doing some work on Requiem v2, just wanted to know what you thought about these changes:
      -Opening the 5th base (mauler) more, basically getting rid of the "M" and putting those boxes higher and angled to block off a couple LoS's
      -Dumpsters gone
      -2 respawn areas on each side to influence more spawning on the mauler side
      -Team Slayer respawn areas go to respective teams, not Neutral
      -Sniper? I'm not sure if I should change it or remove it or what...It was Fritzster's suggestion, and I really like it, but it's true that it's not really that integrated, it's just to move some attention down to that side
      -Thinking about seeing how the middle hill would play without the CP platform

      Thoughts?
    12. squidhands
      squidhands
      Okay, I think I get it. Didn't work on it yesterday, but I've already been doing something similar with that side. I should have it roughed out tonight or tomorrow.
    13. Rex Thunder
      Rex Thunder
      just checked the link and it worked ok for me. Bumped the map to the top so try again and if it doesnt work let me know. Be happy to send it to you via fileshare...
    14. squidhands
      squidhands
      Cool, I thought adding the "well" makes going for OS a little tougher. Can't just jump down on top of it and get it or else you'll die. I also found that if you don't hit the lift right, it'll careen you right off the tower and into the well. Totally not planned, and totally hilarious when it happened the first time.
    15. squidhands
    16. squidhands
      squidhands
      Sounds good. I've redone the main ring 4 times already, so there's not much at this point. Since it's playable on both sides, I'm having difficulty making it look right from the outside. I'll get it, though. Even if it ****ing kills me.
    17. squidhands
      squidhands
      We should get together soon about Project 6. I'm starting on the center and I should have something substantial to show you/get ideas from in the next few days.
    18. squidhands
      squidhands
      w00t! Over 1,000 DLs for Harmony!
    19. Phreakie
      Phreakie
      YouTube - Dualtality :: A Halo 3 Montage - Lots of MLG - INCREDIBLE!!!
      I do believe that Zoroseerus, one of your friends is in this mans amazing tage O.O"
      2:16
    20. squidhands
      squidhands
      Gotcha. Damn, I want to see how someone is able to pull off that jump.
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