thesilencebroken
Last Activity:
Feb 21, 2023 at 3:52 PM
Joined:
Apr 23, 2008
Messages:
5,549
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159
Maps:
14
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0
Gender:
Male
Birthday:
Jan 2, 1986 (Age: 38)
Home Page:
Location:
Rochester, NY
Occupation:
musician

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thesilencebroken

Jill Sandwich, Male, from Rochester, NY

Senior Member
thesilencebroken was last seen:
Feb 21, 2023
    1. Shad0w Viper
      Shad0w Viper
      Ok. I should be on as well testing Pro V.
    2. Shad0w Viper
      Shad0w Viper
      I will have to play it a little more to get a better idea.
    3. ScarFac3d
      ScarFac3d
      Can you get online?
    4. J A Y
      J A Y
      not yet, i'm still at my grandmas. She has dial up so I can't e bothered coming online all of the time.
    5. Creeping Death
      Creeping Death
      Most definitely :0)
    6. squidhands
      squidhands
      Yeah, usually the only time we fight is when we play Halo, lol

      I will definitely do my best to get on tonight, even for a little bit.
    7. squidhands
      squidhands
      She usually ends up getting mad at me if she loses too badly, which is one of the reasons she hasn't played in a while. I'll see what I can do.
    8. Tex
      Tex
      Quit talking to everyone I'm talking to >:|
    9. squidhands
      squidhands
      lol, I'll try and talk her into it. She hates playing on teams, all she likes to do is shoot people.
    10. Pegasi
      Pegasi
      I am so going to have to badger an Admin about this:

      Just a thought, how do you reckon bulking up the higher structures along the back wall could work? Much as I love them, they're a bit narrow for whole team pushes, and the corners especially can feel a tad restricting, as well as the dumpster pillars + Camo spawn. With a few boxes and walls, you might be able to extend these structures off the wall a little more and turn them into more defined areas as opposed to pathways, also making the pillared bit underneath a more fun and interesting route for multiple people to circulate around.

      Idk, this is just random conjecture, and I'm not sure of the ramifications it could have, but thoughts?
    11. Pegasi
      Pegasi
      B and C I hadn't really thought of, but the thing about limiting the Ghost movement is most true, I really liked how the Ghost worked so well (and thus I hate Creep).

      I see your point, you've pretty much encouraged people to go every-which-way apart from via the semi-circle, but it seems to go down there even when the Ghost isn't an issue. I do like the Power Weapon placement a lot as well.
    12. Krazy Kumquat
      Krazy Kumquat
      Maybe try and break up the routes and jumps. Make the venture there just a few seconds longer, it'll move the battle around more. It might not completely solve your problems, but it couldn't hurt.
    13. Krazy Kumquat
      Krazy Kumquat
      Thanks, your usually pretty good at what sounds good and appeals to people.

      BTW Whens the next testing? I've read some comments and it seems to be a big hit, and I hate to have to wait til release to play it.
    14. Krazy Kumquat
      Krazy Kumquat
      Alright, I was a little apprehensive about it is all. Which one sounds better to you? Maxillary or Auxiliary?
    15. Pegasi
      Pegasi
      Omfg, third time lucky:

      Having said all of that, I think that this was all much less true in multi-team and, if you eventually spawn for it, then I reckon it could really be a strong point of this map, and I think you're ideas about 4 teams of 3 would be even more awesome, just the right teamsize in my imagination.
    16. Pegasi
      Pegasi
      Pegasi hates character limits:

      Idk quite what to suggest with the materials, since it's not much, but I think a semi-solid wall from snipe hut to the back of ghost spawn might work well. There should still be a largish way through it, of course, but it might cut up that ghost spawn semi circle which kinda turned into an arena. But then again, what people were saying about a bit more base structure would also be nice. Basically, showing off and focusing routes round the outer areas would be great, since they look and play really nicely, that bit of ground between the ghost semi circle and the Camo, where those 2 territories are, is simple and clean yet great fun to play, the higher ground element really comes into its own there imo.
    17. Pegasi
      Pegasi
      Wow. Idk. Part of me would like to see a little more mid-map division around the sniper hut/ghost area. It felt a little like people rushed around there too much, and neglected the more developed structures along the back wall, which I felt was a shame since they really kick ass. It'd be nice to force people to use those routes a little more, and stop rushing back to the center even when they spawn on these structures. I also think it'd be nice to see a bit more spawning around the bridge/door combos where a territory sits on each side of the map, I thought they were great positions to hold, especially ducking in and out of the open singles and going against the wall, it was a lot of fun and a good sniping spot, but people didn't seem to go there much.
    18. squidhands
      squidhands
      hmm, I'll see what I can do. There's a good chance my wife will be hogging all the internet watching The Office on Netflix (she's off today, I'm stuck at work), but I'll be there if I can.
    19. squidhands
      squidhands
      I'd love to be around. When is the testing going to take place?
    20. Krazy Kumquat
      Krazy Kumquat
      One second thought, I think I'll use Atrophy for my oilfield map. Atrophy means decay, which fits the theme of a oilfield map much better. I think I'll use Auxiliary for the subway one. Though I got know if I want two maps that start with the letter A... Maybe if I stagger the release of each map releasing a different map between the two.. I don't know just thinking out loud
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  • About

    Gender:
    Male
    Birthday:
    Jan 2, 1986 (Age: 38)
    Home Page:
    http://www.facebook.com/thesilencebroken
    Location:
    Rochester, NY
    Occupation:
    musician
    First Name:
    John
    Last Name:
    LaMere
    Gamertag:
    thesilencebrokn
    I'm a 36 year old dude that has always been in love with Halo. I was one of Halo 3's most active forgers, and have had several maps featured on Forgehub, as well as had a map in Halo 3 matchmaking rotation. These days, I mostly just forge for relaxation and for something to play with my personal friends when we can get together.

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