ok, but i was hoping to see what you come up with. Vicious vice's layout looks very interesting, simple in a way but would work great with conquest. Mine is very simple but i'm trying a differant type of conquest map, Like you said I too don't have to much experiance with forging conquest maps but hopefully I pull it off. P.s Hows longs blazes ban?
snipers in shotgun spawn [carbine still in same spot] shotgun and power drain now at bases bubble shields at each back corner dual spikers in center shack rockets demoted to one clip central hall blocked off in center its already made a huge difference actually. i think you'll like the new improvements alot.
i have good news for you. The snipers [theres two now] spawn at your beloved shotgun/carbine spawn now. :) (Maps play alot nicer since i moved alot of the weapons around. Few more ideas to test out, but i think its coming along nicely.)
[IMG] Yo Dawg, we heard you like lips, so we put lips on your eyes...so you can......talk....while you.....see???
thanks, Dead space is a great game but isn't without its flaws. I'll message you once I've finished it but I'm nearing the end of the game. Hopefully ill get it done by Friday for skate 2. I really enjoyed the first one and ended up 100%/1000G completion. But after I'll be straight back to my conquest map. How about you? are you entering?
I hear you played redeemer, how was it? Be honest, please. I'd like to know all the details. [/copypasta]
.........Umm I bought 4 3 months for the thing........ did you guys already pay for those and get them? Please....... please say no
i wanted that area more wide actually, but i used a million materials just making it that thick... to make that area any larger would leave the rest of the map bare. The back area works fine, its a matter of: A. Shifting interest to the back or B. Making the front of the map as interesting as the back. [i thought it was]. and yes, Creep loves that damn ghost. You shouldve seen him when he first saw the map the night before...
my problem with turning the semi-circle into a wall is basically: A. I am limited on any materials B. it causes conflict with the ghost spawn C. Limits the flow of the ghost to a U shape back and forth. I too want people to explore other areas more, but they seem to gravitate to the central area. Every power weapon other than the sniper is around the outer perimeter, so im afraid im not sure how to keep the movement more outward.
thanks for the help last night, im reworking some stuff, so if you have any thoughts, share them please.