I'm a 26 yo female in Oregon. I was directed here by a friend. I don't forge much, but I am being taught sketchup so I can try to design maps. I know a bit about level design from a few people so hopefully I can make some stuff that you guys would like. Hope to get to know you guys... this site is very big so hopefully I will make some friends. Have a wonderful day...
O hai there. Don't be surprised if this thread gets a huge amount of guys posting. Usually happens when someone says they're a girl. Anyway, you've probably seen the rules already (it should've popped up) and if you need anything else or help either ask me, a colored member or click the link in my sig below. In the link below is pretty much everything you need to know Also, I like your gamer tag, it's pretty unique. Cya round here.
I have seen a post from you in the introduction thread of every female on this site. Anyways, welcome to FH, I hope you enjoy it.
Well thank you for the welcome. I took a brief gander at that help link and it seems pretty helpful. I did notice that there is very little focus on level design. I was an avid designer for Unreal Tournament 3 and I just recently got into playing halo. After playing a few of the default maps I noticed how little focus there is for level design on console games, and I really want to shed some light on that. Since this is said to be the biggest and best forum out there for maps I figured I would start here to see if I can help out a little. Thanks for the welcome. And I saw that intros don't get much attention so you may be one of like 4 people who welcome me. lmao EDIT: Dow makes a very good observation. I will make sure to keep an eye on that one. ty
Most of the guides on this site aren't really focused on design, but more on how to do this cool method of forging etc. If you ask some of the premium members around you may be able to get some help with design, should you need it. Also Dow, I try to make posts in every single introduction thread, not just those with females. I am an active intro user. I can go through all my posts and prove that if you wish.
I don't need help on design right now. I have a very good mentor who has taught me a lot and from him I draw out my own theories. As I said I used to be an avid Unreal Tournament designer. But thanks for the offer. I will take look at some of the premium maps to see what they know and possibly what we can teach each other.
Post in forge discussion so you can spread that knowledge. I don't know how long you've been on Halo, but if you are new you'd probably want to change your style for the change in game. If you aren't new, then you can probably start a thread giving out map designs, with credit to you. That would allow you to concentrate on design, which seems to be your real passion.
I do enjoy design quite a bit. However the forge system does not really cater to my needs. It is much to difficult for me to actually build anything. However I am learning google sketchup with my new mentor who is helping me phase into the Halo scene. I am using his sketchup collection which seems to have everything that I need thus far. There is even a spawn point which I had yet to find searching the google 3D warehouse. We have been collaborating on theories from both games and trying to find a good medium that suits most first person shooters. Things like weapon placement, spawning, and cover are all commonly used in all first person shooters so we are collaborating on theories to cover all first person shooters. Hopefully these will be helpful to the community. Do you mind if I add you as a friend on here noklu? Oh and I posted a thread so that we can all try to find level design theories as a site. There is the one that I have found that covers halo level design theory, but it is the only one that I have found.
Welcome aboard. If you're a UT3 fan, you'll be happy to hear that most of the mid-size map designs can transfer over to Halo quite nicely (facing worlds is a pretty popular remake). I've posted a few articles that discuss level design, but they don't seem to go over very well here (probably because of the excessive reading). Really excited to hear that there's an actual designer showing up around here, so I'll be looking out for what you do.
Thank you for the welcome squidhands, glad to see that you have atleast tried to show the level design side of things. lmao. And as I said, there would only be a few replies. Maybe it's because I don't have a female-ish username. What do you guys think? lol. Well I will see what I can do, I have been collaborating a lot with my Halo counterpart and soon I will write some articles that will hopefully get into Forging 201. It seems there has been a sever lack of interest in level design, so I am hoping to show people the beauty of it. I am definitely going to go look at that remake; I am quite curious as to how well it is done.
Amongst a certain cadre of forgers there's rather plentiful design discussion and dissection - the trouble being that most of those number don't post detailed guides (or even much of their thoughts) on the subject, at least not here. We're trying to change that with Forging 201, which will fill up with content as we vet it for completeness and suchlike (since it goes straight up onto the home page for all to see). For myself, I'll take a look at your designs once you've posted them and give some feedback if I can - it'll be great to have some quality content to mull over. Aside from FPS level design theory you can apply to Halo from your experience with UT3, I'd recommend playing a good number of games just to get a feel for how top rank players use the H3 playspace, make yourself aware of common exploits and things to avoid, and generally the small differences between the games that can wind up making a difference in the end product. See you around, and hope you enjoy your stay.