Foundry Fallout V2

Discussion in 'Halo 3 Competitive Maps' started by An UrgeTo Dance, Aug 13, 2009.

  1. An UrgeTo Dance

    An UrgeTo Dance Ancient
    Senior Member

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    [​IMG]

    Some of you may remember my first fallout, if you do you would know that it needed much improvement.
    The map is a semisymetrical map using all of Foundry. It's main parts are two bases, a center building, and a back walkway. All of this is connected with bridges. It also has two teleporter systems from the base to the back walkway. The map is best for SWAT, Slayer, Flag, Bomb, KOTH, and Territories (it is set up for all gametypes except zombies).
    The weapons on the map are:
    10 BRs ?
    6 carbines
    4 smgs
    2 sniper rifles (1 symmetrical, 1 asymmetric)
    2 beam rifles (1 symmetrica, 1 asymmetric)
    1 shotgun
    2 maulers
    1 laser
    2 plasma pistols
    4 magnums

    Vehicles on map
    4 mongooses

    Now on to the Pics

    Overview
    [​IMG]

    Base (They are the same on both sides)
    [​IMG]

    Base Front
    [​IMG]

    Teleporter Sender
    [​IMG]

    Teleporter Receiver
    [​IMG]

    Laser
    [​IMG]

    Shotty
    [​IMG]

    Overshields and Sniper
    [​IMG]

    Active Camo and Sniper
    [​IMG]

    Flag spawn, Bomb Plant (picture from version one that is why the bridges in the back arn't upside down)
    [​IMG]

    I would like to thank
    Spartan117nab (co-forger, tester)
    Caboose11795 (tester)
    Krewtaun (tester)
    KJdanReuben (tester)
    and any other testers i forgot.
    Thanks for looking at my map, please rate, comment, and download.

    Download HERE

    I am going to make a version 3 with more interlocking and geomerging. I am also going to straighten some of the walls.
    I just wanted to get your opinion on what you would want to see in the next version.

    Thanks
     
    #1 An UrgeTo Dance, Aug 13, 2009
    Last edited: Aug 29, 2009
  2. Gollygeeanelite

    Gollygeeanelite Ancient
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    This map kind of reminds me of one of myaps that I made in the olden days of forge, where I didn't know anything about forge. This map would sell better if there was a roof on the building. Also, it could do with some cleanig up, even though it's V2. Some of the walls are crooked You need to take real critisim,about how to evolve this map into something of interest, such as a factory, pipeline, resort, etc. Right now I can't get a feel for the map...

    Welcomed

    But I recommend not using a budget glitch canvas because it voids the chances of it making it into matchmaking. Just use the existing items in foundry so you reach the OLN limit of 376 items, meaning, keep all the spawn points and as many double boxes, bridges, etc. From default foundry in your map. It's more work...that's worth it. Also, float the roof over the structure, leave
    a two foot gap between the walls and the roof if you have to, just add a dang roof!
     
    #2 Gollygeeanelite, Aug 14, 2009
    Last edited: Aug 14, 2009
  3. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    I meant to leave the roof off the building so you could easier throw nades in. I also planed to just completely remake the map on a budget glitched canvas because this one isn't. That is why there is no extra decoration such as making it look like a factory or pipeline. But this criticism is what I was looking for to make the map better. Thanks
     
  4. Ninjakitteh18

    Ninjakitteh18 Ancient
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    So, is this map named fallout after the game or did you just call it that? It would be cool to make a map like a campaign game where you fight bosses and stuff, and it would only require one person to play but that seems near impossible.
     
  5. An UrgeTo Dance

    An UrgeTo Dance Ancient
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    The map is not named after the game fallout, me and my friend came up with the name and then we remembered that a game already had that name.
     

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