some Sandbox problems, need help

Discussion in 'Halo and Forge Discussion' started by Olole, Aug 9, 2009.

  1. Olole

    Olole Ancient
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    I made a map called Deep Thoughts.

    it has some mancannons and the light balls, but when I play it(slayer) the light's stop's working and the mancannons get's more powerfull.

    I dont know why but the mancannon jump's that's possible in forge is harder to do in actual gameplay, there's a catwalk above the mancannon. it's not in the way in Forge, but when i play slayer the catwalk's seem's to b lower or the mancannon more powerfull.

    does anyone have a solution on this. are the gravity settings different in
    Forge <-> Slayer?

    if requested I can post some pic's
     
  2. ZANDER1994

    ZANDER1994 Ancient
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    Mancannons, gravlifts, and teleporters are greatly affected by the number of players in the game. A slayer match with 8 people is very different from a forge match with one player. Grav lifts and mancannons will take a little bit longer to catch you, and won't throw you quite as far, teleporters take a split second to go through longer, and if you jump through it, you wont come out as fast as you came in. However, most of this should not greatly affect your map at all. Make sure you have your gravity the same as you do in forge, and no, objects cannot move, so if you think an object moves lower depending on what you are playing, your wrong and probably just frustrated so you THINK it's lowered.
     
    #2 ZANDER1994, Aug 9, 2009
    Last edited: Aug 9, 2009
  3. Dow

    Dow Ancient
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    Did somebody throw a regenerator near the man cannons? Regen's make man cannons more powerful.
     
  4. Benji

    Benji Ancient
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    lights have issues on splitscreen if you have more than two of them or are interlocked. im pretty sure.
     
  5. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    Yeah I had aight issue before, they wouldn't work on splitscreen but were fine on xbox live games or system link. As to the mancannons, its probably just a regenerator was thrown or you didn't get the angle adjusted just right.
     
  6. Fudgepuppy

    Fudgepuppy Ancient
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    I made a map for infection with a farm in the sand where the survivors spawn. Just minutes ago when trying it during a lan, no one could see anything because of the lights not working.

    Thank you Bungie for making me think I could create an awesome map with the tools you have given us.
     
  7. Benji

    Benji Ancient
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    did you have more than two lights, and were you playing splitscreen? lights don't work on splitscreen if there is too many.
     
  8. Fudgepuppy

    Fudgepuppy Ancient
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    On the map there are 4 lights and we were 8 players on 2 consoles.
     
  9. Benji

    Benji Ancient
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    than thats your issue. if you were playing by yourself, then the lights should work.
     
  10. Fudgepuppy

    Fudgepuppy Ancient
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    Then it's still a problem since I design my maps to be played at lan parties.
     
  11. MultiLockOn

    MultiLockOn Ancient
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    Not true at all to my understanding. Mancannons differ from whether or not you're connection host/ game host.
     

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