The Enclosure

Discussion in 'Halo 3 Casual Maps' started by Anndras, Aug 10, 2009.

  1. Anndras

    Anndras Ancient
    Senior Member

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    This map is based off the current script of a machinima that may or may not be released. (Subscribe to Youtube.com/andraszodon)

    And no, Don't shun away, this map IS playable. Almost everyone I have played with this have liked it.

    In a nutshell, the machinima is about a ship found in space. No life is detected on board, but when scientists board the ship, they are slaughtered immediately. A swat team boards to eliminate the hostiles, and are quickly on the run!


    Since this is a tunnel based map, I would have to take MANY screenshots to show you every small detail. There are multiple shields doors and sets of cover for balance reasons, but below are key areas.

    [​IMG]
    Human Spawn Point (Zombies are right behind you! start moving!)
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    Zombie Spawn point (Must move wire spools to escape)
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    First weapon Cache (Spikers, SMGs, Assault rifles, ONE BR.)
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    Zombie Checkpoint 1 (Respawns are blocked by Fusion Coils)
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    First Human Holdout (Weapons, Ammo, Holdout until 7:30 left)
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    Human Holdout 1 Entrances (Main entrance(lower right) and Maintenance Tunnel(upper left))
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    Power is low! (8:00 left)
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    Teleporter (opens at 7:30 left)
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    Generator 2 is out! Initiating emergency power...(7:00 left)
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    Zombie Checkpoint 2 (Again, respawns blocked by fusion coils)
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    Final Holdout area (Unusable turret which can be broken for a limted ammo turret, BRs, Snipers, Flamethrower, 1 plasma pistol for shielded Zombies)

    Better description of final area:

    The entrance has a shield door and wooden barricades. In the back, there are the above mentioned weapons, as well as a custom power up which increases your speed (best to let the turret user take, he needs it the most!), and four pieces of equipment: 2 deployable covers, and 2 regenerators. On the way to the back, there are 3 positions of cover once through the shield door that are available to the zombies (the servers), each closer than the last!


    Over time, the ships generators begin to break down. After 2 minutes into the game, Generator 1 will go out. 1 Minute later (3 minutes into game), Generator two goes out, and the ship is on emergency power.


    Hope you enjoy it!

    Action shotz:

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    Oh noez, Overshield!
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    OSHI-
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    I asploded.
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    But the Door's not even open yet! NOOO!
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    YUS! Ovursheeldz! :D


    If you've played Left 4 Dead, its kind of like the final stage of a campaign. Halfway through theres a crescendo event as you wait for the next pathway to open, then at the end you wait for your rescue to show up! (end of round)

    Playable with 5 people, Reccomend 6+ PLAYERS

    Anyway, I know it looks like ****, but it plays very well and I beg you to at least give it a try! D:
    Also, this is my first map upload to Forgehub as far as I know. I'm not the best at MAKING the maps, but at least I know how to. >_>

    Download linkzorz:

    Map: Bungie.net : Halo 3 File Details

    Gametype: Bungie.net : Halo 3 File Details
     
  2. Undead Fanatic

    Undead Fanatic Ancient
    Senior Member

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    Not Revolutionary, Doesn't have to be. I really like how the lights go out, it really help's with the atmosphere of a deserted ship but I would get rid of Old Timey, it is really annoying. I also like the weapon set, no one really uses spikers and deployable covers and plasma pistols in zombie maps. Shield Zombies too.

    Altogether, Nothing we haven't seen or thought of before but no one has done it, except Bungie and people no one has heard of.
     
  3. Fire Phoenix117

    Fire Phoenix117 Ancient
    Senior Member

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    looks interesting i might be willing to download but can you please put up gametype info so I can no the traits next time, the more info the better. Anyway nice job Ill give it a try
     
  4. Anndras

    Anndras Ancient
    Senior Member

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    Thanks for the feedback and downloads, People :D

    I'll be sure to add the gametype traits for ya ;)
     
  5. Benzu Akamaru

    Benzu Akamaru Ancient
    Senior Member

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    Mediocre crafting. But overall a good map. And for crying out loud... WHY DOES EVERY INFECTION MAP IN ORBITAL/COLD STORAGE HAVE A LIGHTS OUT EFFECT??!! I do, however, like some of the interesting things you've put in this map, like blocked respawn points. Never thought of that before... For that alone I'd give this a better rating. Overall the concept is the same as everyone else's, the biggest design feature was the blocked respawn points. But the crafting on this map sorta sucks, no offense. Overall I'd give it a 3/5 because it's the same idea as everyone elses and you didn't add any new ideas to Orbital Infection, except the respawn points.
     
  6. o1000LioNs

    o1000LioNs Ancient
    Senior Member

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    I might download later!
     

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