Sandbox Pathos v3

Discussion in 'Halo 3 Competitive Maps' started by Cade Brandos, Aug 11, 2009.

  1. Cade Brandos

    Cade Brandos Ancient
    Senior Member

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    Pathos v3 Download Link


    "Asymmetry takes on the form of map wide walkways and raised platforms. Plays mainly Objective games. 6-8 players." -Map Description

    About Pathos v3

    Pathos v3 is an asymmetrical map that contains numerous walkways and platforms. One base stands on a tower, while the other stands near the bottom. Pathos can support roughly 8 players at max. Going over 8 players may prove to be doable, but chaotic. Reducing the amount of players makes the map better in my testing of the map.

    My map supports Slayer, Capture the Flag, Assault, King of the Kill, and Territories. This map is more Objective oriented, so gametypes like Capture the Flag work. However, I found that at times Slayer, while it was Free-for-All, had positive results. When it comes to CTF and Bomb games, the 1 Flag/Bomb variants work best. Gametypes like Juggernaut, VIP, and Territories, while included, do not work particularly well.


    Weapons List
    4x Battle Rifles
    1x Assault Rifles
    4x Plasma Grenades
    4x Frag Grenades
    2x Maulers
    2x Covenant Carbine
    1x Rocket Launcher
    1x Needler
    1x Sniper Rifle
    2x SMG
    1x Bubble Shield
    1x Power Drain


    What Has Been Fixed


    1. Snipers Nest Mancannon has been re-aligned.

    2. Red Base-Elbow Grav Lift fixed with catcher.

    3. Spikers removed.

    4. Magnums removed.

    5. Aesthetic changes to the top of each base


    Screenshots

    Map Overview
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    Red Base
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    Blue Base
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    The Walkways

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    Red Base Mancannon Exit

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    Snipers Nest Mancannon
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    Elbow
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    Action Shots

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  2. Meteor

    Meteor Ancient
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    Severe lack of gaurdrails :( They are one of the most important things in skybubble maps, and I can only see one section of your map that has them.

    Some people might enjoy the concentration required to stay on the map while fighting the other team, but it is not for me. Interesting map design however with some decent forging.
     
  3. Cade Brandos

    Cade Brandos Ancient
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    I would have put some guardrails on, but I hit the budget. I even made this off of a stacked map. I'll have to see what I can do.
     
  4. Benzu Akamaru

    Benzu Akamaru Ancient
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    Some real retards will forget that they are walking off the edge. There are several unnecessary items in this map that could be deleted. For example: Some of the columns upholding the paths (if you don't mind deleting a little aesthetics). Or the arch guardrail after the red base mancannon exit point. Just to name a few.
    But if you have not reached the item limit, then shame on you!
     

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