Galaxy 4-02 Built in the sky bubble. Took about 48 hours to build. This is an older map i made but im new to forge hub so i figured id put it up. This map has a red base and a blue base aswell as a red and blue lift. Everything is connected by a two level center battle ground. I know i set it up for TS and i beleive CTF. On to the pics Overview Overview 2 Overview 3 Blue Base Blue Lift Blue Lift 2 Red Base Red Base 2 Red Lift Red Lift 2 All Comments and Downloads GREATLY appriciated. Thank you for taking your time to check out my map. Download Here Bungie.net : Halo 3 File Details
If you picked the OS/camo and power drain/radar jammer because of their color, fail. Gameplay>aesthetics. Camo is an open spot, which is bad because the whole point is to be stealthy. OS is good in open space, because of the 5 second invulnerability. Plus, for a symmetrical map, jammer vs drainer is no match. Drainer wins usually. And those combos make no sense. If you have OS, you're glowing and there is no point in stealth. If you have camo, you're trying to be stealthy, no point in throwimg the short range drainer. Although I have to admit, the map seems bare bones. Outcome could be good or bad.
Nice, nice. You shouldn't have placed the equipment due to color, though. The radar jammer seems pathetic and like it would never work. Advantage, Blue. But perhaps you could have still been symmetrical if you put the overshield and camo in cover. The overshield isn't affected, but the camo has time to stealth. But another idea, it's better to have neutral equipment, ones that aren't red or blue for each team. Take for example: Bubble shield. But one layout I always like is to place weapons symmetrical to each other but with the twist that the red base gets UNSC weapons, and the blue base gets Covenant weapons. This way each team has advantages and disadvantages regarding their style of weapon to the other team, plus you keep the red and blue aesthetics thing going. Overall: decent but not downloadworthy. 3/5. It needs a remake.
Should make for some frantic gameplay, though i have a feeling falling off the map will probably be more prevalent than desired. You should try and add more ledges around the walkways so that people won't fall off so much while strafing during battle. Its easy to stay on when just running, but in the heat of battle is when falls to death happen.