ATRIUM The heart of this ancient monastery has been left scarred by war. \\ DOWNLOAD HERE // Created by Symbo Symmetrical Original Map Background I started this about five months ago. It didn’t take particularly long to make because I had a very clear idea of the basic layout to begin with. I knew I wanted something in the crypt (my favourite sandbox space). I also wanted to base the layout on the existing lines on the floor. So I started off with some very rudimentary, uninspiring walls running along these lines which created four large passageways all leading into a central space. Beyond this I just played around with creating the two bases and the two side features, and then reworking the walls and creating a tunnel which presides over the central space. I’ve been testing the map on and off ever since; tweaking spawns so everything works well. Players 4-12 Description Atrium is a map which uses the full extent of the crypt floor space. It’s a symmetrical map (albeit some weapon placements are actually inversely symmetrical). There are two well constructed and interesting bases (red and blue sides of the map). From the starting spawns at either base you cannot simply walk forward across the map to the other base, you turn either left or right and from there on you have several choices. The bases lead out in large central passageways which all converge on the very centre of the map. You can alternatively take the route around the flanks where you have the option to go into the central tunnel on level 2. The central tunnel has low windows allowing you to see down over the main passageways on the ground level. The walls have several windows and doors which provide excellent options, manoeuvrability and different lines of sight. There should be no out of bounds areas, or means to get on top of the central tunnel. This is forbidden. I have looked at all possible ways in which this could be achieved and I cannot find any ways in which it can be done. Recommended Gametypes Slayer, team slayer, multi flag, neutral assault, oddball, king of the hill. Note: this map is set up for every gametype. Weapons and Equipment 8 x Battle Rifle 2 x Carbine 2 x Assault Rifle 4 x SMG 2 x Plasma Rifle 2 x Spiker 2 x Plasma Pistol 2 x Magnum 1 x Needler 1 x Mauler 1 x Sniper Rifle 1 x Rocket Launcher 8 x Frag Grenade 8 x Plasma Grenade 2 x Bubble Shield 2 x Power Drain 1 x Regenerator 1 x Overshield Floor Plan Please note the central tunnel, which is enclosed, is on the second level, and beneath it is the central square. The four passageways branch off from this central square, on the ground level. Pictures I really hope you enjoy this map. I’ve made a few maps now on sandbox and this is my favourite. My friends and I have played it many times, testing spawns and gametypes and I think we’ve arrived at something which plays very well on several gametypes. By all means, constructive comments on how to improve this map are always appreciated. Thanks Symbo \\ DOWNLOAD HERE //
Looks pretty good I like how simple it is even though I can't see much merging I like how you didn't use it another good thing about it is that the design of it is awesome The contrast between big spaces and small spaces is almost perfect Great job 4/5
The layout of the map looks really well done, and I noticed a lot of great merges and even some geomerges. I give a 5/5 for gameplay as that looks like it's what you concentrated on, but my only criticism is a lack of aesthetics. I know some people don't think aesthetics matter but I find they're important as they make the map stand out, rather than appear bland. And don't get me wrong, this map looks great, but you could have varied the look more by adding more gold among the stone, and possibly adding some unique structures into the mix. So 4/5 for aesthetics, and an overall 4.5/5 from me. Good job!
Thanks guys, I really appreciate your positive comments. Mander, you're right, I focused on gameplay more than that aesthetics but I think in places it looks really good. I particularly like the look of the base areas, and how you can look through adjoining doorways into other corridors/areas.
looks really well thought out and very balanced... i agree with mander about lack of aesthetics but other than that it seems very good. Nice job 4.5/5
Looks pretty good and balanced but nothing stands out. It needs some color or some cool aesthentics. 7.5/10