Depth Download Depth Bungie.net : Halo 3 File Details This is my first map post on forgehub. Depth is best with 2 on 2 games. Recommended: 2v2 Team Slayer, 2v2 Team KOTH Gametypes (2-6 players): Slayer Team Slayer CTF(team) Assault KOTH Oddball Juggernaut Weapons: BR(2)-30s AR(2)-30s Mauler(1)-30s SMG(2)-30s Rocket(1)-180s Equipment: Sticky(4)-30s Camo(1)-60s Pictures: Overview 1 Overview 2 Overview 3 Blue Base (map is symmetrical so red is the same) Rocket Spawn Opening to Center Walkway Under Center Walkway (mauler spawn) Hope you like it
its kind of small but the concept is nice, the smooothness could use some work though, i bounced around like popcorn in playthru
alot of this could be interlocked to look better. overall id say that the gameplay here would be pretty sweet but bumping off every block would distract players. work on the floors especially and then try to nice up some of the aesthetics by interlocking them as well. like in pic five, if you interlocked those ramps into the walls near rocket spawn it would look nicer and take away that little gap between the ramp and the wall
Bad use of depth, needs more C4D's, less smudging. Lol's aside, great looking map you have here. One problem I always have with my maps is that there always flat. I see no hint of that here, lol, hence the title. I wouldn't worry to much about interlocking, unless it really aggravates game play to have bumpy floors/ramps.
I agree with the fact that smoothness could be better but I would also like to point out that the camo that close to the rockets would be devastating, especialy on 2v2. Another problem that I can see is that mauler spawn is too long and could be easily camped. these are only suggestions so don't take them the wrong way. 7/10