HEV Drop Pod

Discussion in 'Halo 3 Aesthetic Maps' started by Rifte, Aug 2, 2009.

  1. Rifte

    Rifte Ancient
    Senior Member

    Messages:
    2,610
    Likes Received:
    36
    HEV Drop Pod
    After much demand and complaint from viewers, I have finally gotten finished this easy to follow, big lettered tutorial on how to make a standard HEV drop pod. There are other drop pods like the one made by Awkward Silence, I am just showing you how I made mine for ODS3
    . There's also the map download link at the bottom, and it's of the same pod as the one in the tutorial.

    How to Make Tutorial

    STEP 1
    [​IMG]
    Hold a large flat object such as this block huge and have it float using the save/quit method. Have it as high as you want. But not so high that you can't even move there. Also, do not try to make this in the level between the sky bubble and normal sandbox. It DOES NOT work. You slow down during the descent.

    Step 2
    [​IMG]
    Place a wall double on one end.

    Step 3
    [​IMG]
    Place a normal wall like this.

    Step 4
    [​IMG]
    Place the first barricade like this.

    Step 5
    [​IMG]
    Set the normal wall to not respawn at start, and place a tube ramp infront of the barricade like this.

    Step 6
    [​IMG]
    Place another normal wall at the other end of the ramp.

    Step 7
    [​IMG]
    Set the walls to spawn at start. Then set the first barricade to not respawn, and start a new round. Then, place a second barricade beside the new wall you spawned in step 6 like this. Now, quickly place an immovable object such as a column stone small on top. This will cause the 2 barricades to merge together.

    Note that movable object do not want to interlock. To do this, you'll have to brace and force them together.

    Step 8
    [​IMG]
    It should look something like this. Usually, the barricades will go crazy during this step and interlock with anything. This is normal. Set the first barricade to spawn at start now.

    Step 9
    [​IMG]
    Delete the block huge. Make sure you save 2 versions of this map. one before you delete the block, and one after. This is so if you made a mistake and the walls are too close or too far apart, it's easier to fix with a stable object underneath.

    Step 10
    [​IMG]
    Let the drop pod fall and see how it works out. If it splits up too easily, then go back to the version with the block huge and edit the walls so that they are closer together. If it doesn't fall at all, give some space in between the drop pod and the walls. This will usually take multiple times to get it right. The picture is an example of the drop pod getting stuck. A perfect drop pod should stay together during the entire drop.

    Step 11
    Once you are able to get the drop pod to fall perfectly, start a new round with the drop pods set to not respawn.

    Step 12
    [​IMG]
    [​IMG]
    With the drop pods gone, use either an invisibility/over shield/custom powerup and hold it underneath the drop pod. Then use the save/quit method to have it float there. When picked up, this will release the drop pod. This may take multiple tries to get it in the correct position. It is preferred that you use a custom powerup or an overshield to take the impact of the fall incase the user dies on landing. Although there's not too great of a chance, it will happen. Edit the custom powerup traits to do this.

    Step 13
    [​IMG]
    Try the drop pod to see if it works perfectly. If not, you may continue to keep adjusting the walls using the save/quit method until it works properly.

    [​IMG]
    Congratulations, you have finished a basic drop pod! But what if you wanted to choose when it dropped?

    Step 14
    [​IMG]
    Set the barricades and tube ramp to not respawn at start. Then, start a new round and HOLD a pallet on top of the custom powerup. Make sure that you hold it until the barricades and tube ramp respawn. Do not release.

    Step 15
    [​IMG]
    Keep holding the pallet. When the barricades and tube ramp spawn, they will be interlocked with the pallet. Now, while holding the pallet, save changes and end game.

    Step 16
    [​IMG]
    You have finished an advanced drop pod! To activate it, you must destroy the pallet and that will let you pick up the custom powerup which releases the drop pod.

    [​IMG]
    [​IMG]

    It should still stay together the entire way.
    [​IMG]

    This is the not the same version that I used for ODS3. I've improved on it, and it works much better and stays together for the entire trip most of the times. Before you ask, yes you may use this concept or the drop pod for your maps... that's why I made the tut. And yes, I realize that it looks terrible aesthetically, but overall this drop pod took me maybe a bit more than 20 minutes to finish.

    To be honest, I personally prefer the simple drop pod. The version with the pallet causes trouble and sometimes even lag, so I no longer use it.

    There is a new map/area for building drop pods and the preview can be found
    here.

    Map Download

    I know I probably messed up somewhere on the guide, so if you have any questions feel free to ask.

    -rifte gifle
     
    #1 Rifte, Aug 2, 2009
    Last edited: Oct 4, 2009
  2. TrustierToaster

    TrustierToaster Ancient
    Senior Member

    Messages:
    219
    Likes Received:
    2
    Thank you so much for finishing it. I knew nagging would get you someewhere! Anyways, some parts of the guide are kinda hard to understand(like when I should set someting to spawn at start and when not), but I'll try to work around those when I build my own.

    Thanks again, and I've queued the pod for download already. Does it still hurt you though?
     
  3. Rifte

    Rifte Ancient
    Senior Member

    Messages:
    2,610
    Likes Received:
    36
    Sometimes yes, sometimes no. Usually no for this version. Don't nag me again. And anyone else who was 'nagging' me as well. I'll try to make the guide easier to understand, is it really that complicated though?
     
    #3 Rifte, Aug 2, 2009
    Last edited: Aug 3, 2009
  4. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    Great tut. Im glad u posted cuz i was curious as well. More complex than i thought
     
  5. mike 286

    mike 286 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    Do I count as a nagger? lol anyways, I think I was with you when you showed me this today.. I tried it out myself and out of ten times, 8 of them worked perfectly. Once it gos stuck, the other time it just broke in mid air, so good job. And your tutorial is pretty good too, I can't get the custom powerup to be in the right place though, get on live and help me plz.:3
     
  6. Hyp3roptic

    Hyp3roptic Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    wow, thanks man this is an awesome tut. Very clever how your drop pod works, personally i've never got one to work, this is just what i needed.
     
  7. Dreaddraco2

    Dreaddraco2 Ancient
    Senior Member

    Messages:
    1,131
    Likes Received:
    0
    You don't need to save/quit to custom powerup. For powerups, you just hold them then switch to Player mode, and you should pick up the powerup and it will float.
     
  8. Beefi

    Beefi Ancient
    Senior Member

    Messages:
    548
    Likes Received:
    0
    great drop pod man, ive tryed making these myself on several occasions but Ive never thought about incorporating the barracades into it, I'm gonna DL the map to take a look at how you've done your and then try to fit it into one of my maps, and dont worry I'll give you full credit from the drop pod idea.
     
  9. sargamesh

    sargamesh Ancient
    Senior Member

    Messages:
    37
    Likes Received:
    0
    ive been tryin to make one of these hev but had no luck. thats truly amazing how u made this one though. you are a hero. im actually in a game right now making it outside of the map so they fall for a longer time
     
    #9 sargamesh, Aug 3, 2009
    Last edited: Aug 3, 2009
  10. Plasmy

    Plasmy Ancient
    Senior Member

    Messages:
    203
    Likes Received:
    0
    That is really cool man!

    I tried it out last night and I was very impressed! I have always wanted a drop pod in Multiplayer!

    I will have to use it for up and coming games, or maybe even a machinima! Great job on this, hope to see more of your creations around here.

    Plasmaterial
     
  11. Benzu Akamaru

    Benzu Akamaru Ancient
    Senior Member

    Messages:
    592
    Likes Received:
    0
    Create a map and gametype revolving around the drop pod. I do not want to make it myself. That would be applauded for originality and you would be given many downloads, including mine. Does it kill you when you land?
     
  12. MLG

    MLG Ancient
    Senior Member

    Messages:
    110
    Likes Received:
    0
    wow, thanks man this is an awesome tut. Very clever how your drop pod works, personally i've never got one to work, this is just what i needed.
     
  13. sourdauer

    sourdauer Ancient
    Senior Member

    Messages:
    494
    Likes Received:
    0
    sweet switch, ive always wondered how this would be done. the next step is to make a playable map with it! maybe a zombie odst assault map?
     
  14. L3377MA573R

    L3377MA573R Ancient
    Senior Member

    Messages:
    99
    Likes Received:
    1
    Very cool! Starting to make something like this now. But I do have one question:
    You said that it doesn't work if you place it between the middle ground and the skybubble because you slow down. Does this cause the pod to come apart, or do you just not like the slowing down effect?
     
  15. Awkward Silence

    Awkward Silence Ancient
    Senior Member

    Messages:
    953
    Likes Received:
    1
    ...Wow. Just wow. He already did, dumb****.......

    Anyway, is there any way to make this cleaner? I know that you mentioned that you made this superfast, but is it physically (forgically?) possible to make the barricades interlock perfectly? Just wonderin'.
     
  16. Rifte

    Rifte Ancient
    Senior Member

    Messages:
    2,610
    Likes Received:
    36
    Actually, there is one. It's in my sig and it's called ODS3. The map has accumulated a total of 604 downloads ATM during the first week. And to answer your last question, it will sometimes. You are supposed to use a custom powerup or an overshield so it will take the impact.

    Well, in the normal ground of sandbox, there is an invisible wall that you can not go to. There are ways of getting there however. I tried making a pod in that area, and as it enters normal sandbox you slow down, and the drop pod falls apart.

    Yes, but I was going more for the quality of the drop. I've gotten it to interlock perfectly but it would always get stuck :S.
     
    #16 Rifte, Aug 4, 2009
    Last edited: Aug 4, 2009
  17. Glasgow

    Glasgow Ancient
    Senior Member

    Messages:
    2,639
    Likes Received:
    0
    Credit to ASC671 for ideas.

    Bish.
     
  18. Rifte

    Rifte Ancient
    Senior Member

    Messages:
    2,610
    Likes Received:
    36
    When? I built this by myself. You gave me ideas when I asked people for it in the ODST map help discussion thread. You didn't help with the drop pod at all.

    Bish.
     
  19. Sin Of Rage

    Sin Of Rage Ancient
    Senior Member

    Messages:
    12
    Likes Received:
    0
    Wow, impressive pod. Aesthetically, like you said, its not that good, but it does have a resemblance to an HEV. From the comments, it seems pretty functional as well. The furthest I've gotten with a drop pod is a warthog propped up with a grav lift pinned under something really high up. But the use of switches and the ability to choose when to drop is well thought-out.
     
  20. Beefi

    Beefi Ancient
    Senior Member

    Messages:
    548
    Likes Received:
    0
    I know Ive already comment on this post but Ive just finished my own version of your drop pod, after I saw your idea I instantly srated work on my own, not following your tut (although it is well done) I preffer to work it out by myself, anyhoo I've discovered that by removing the palllete from the pod you can interlock the barricades perfectly and you get a 5-10 second delay after picking up the custom power-up, also Ive started incorporating this idea into a ship and ive already dropped down in the pod about 20 times and it has only jammed once. just thought I'd give the heads up :)
     

Share This Page