Zombie Swamp (UPDATED)

Discussion in 'Halo 3 Casual Maps' started by Masturcheeef313, Aug 3, 2009.

  1. Masturcheeef313

    Masturcheeef313 Ancient
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    Well, folks, thanks to all of your suggestions on my previous post, I've added a few improvements/adjustments to my zombie swamp map (infection, based off shi no numa, you know the drill). I've taken 5 screenshots in custom games (sorry about taking the previous screenshots with the friggin' GRID on them.... I'll admit it was a bit lazy). So here they are, included with the download links.

    Map: Bungie.net : Halo 3 File Details

    Game variant (optional/recommended): Bungie.net : Halo 3 File Details



    Interlocked the wooded bridges for the zombies
    [​IMG]



    Moved the wooden barriers higher than the window pane
    [​IMG]



    No more bumpy floor :D
    [​IMG]



    Removed the gate in the starting room, so zombies can't come at you from all directions
    [​IMG]


    A final overhead view of the improved map.
    [​IMG]
     
  2. Gollygeeanelite

    Gollygeeanelite Ancient
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    Did you truely reach the budget? Obviously the other 4 rooms weren't made, which isn't too big of a diappointment. Anyway, It looks very accurate to the original. If you could, with all other things considered, possibly make a roof on the building if you do have enough budget. Overall, this is a great map and I can't wait to test it with my friends this Saturday. Enjoy yourself and dont forget to read other critisim.
     
  3. footballfan757

    footballfan757 Ancient
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    I like the map really cool. But when I was look at this map 4 days ago it was nice. But you should have just updated your old thread
     
  4. Belly391

    Belly391 Ancient
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    woah. greaqt resemblence to the cod: shi no numa map. looks pretty easy to break though. you can just hop over the wooden planls in the 1st and 2nd pic.
     
  5. Masturcheeef313

    Masturcheeef313 Ancient
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    Glad you like it :) I reached the budget AND object limit even before I made the improvements, so it was really to decide what to remove before I place something in terms of aesthetics. Also, it's an infection map based off the shi no numa main building. It's not supposed to be a Shi no Numa 'remake'. Thanks for your comment! :D
     

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