Well, folks, thanks to all of your suggestions on my previous post, I've added a few improvements/adjustments to my zombie swamp map (infection, based off shi no numa, you know the drill). I've taken 5 screenshots in custom games (sorry about taking the previous screenshots with the friggin' GRID on them.... I'll admit it was a bit lazy). So here they are, included with the download links. Map: Bungie.net : Halo 3 File Details Game variant (optional/recommended): Bungie.net : Halo 3 File Details Interlocked the wooded bridges for the zombies Moved the wooden barriers higher than the window pane No more bumpy floor Removed the gate in the starting room, so zombies can't come at you from all directions A final overhead view of the improved map.
Did you truely reach the budget? Obviously the other 4 rooms weren't made, which isn't too big of a diappointment. Anyway, It looks very accurate to the original. If you could, with all other things considered, possibly make a roof on the building if you do have enough budget. Overall, this is a great map and I can't wait to test it with my friends this Saturday. Enjoy yourself and dont forget to read other critisim.
I like the map really cool. But when I was look at this map 4 days ago it was nice. But you should have just updated your old thread
woah. greaqt resemblence to the cod: shi no numa map. looks pretty easy to break though. you can just hop over the wooden planls in the 1st and 2nd pic.
Glad you like it I reached the budget AND object limit even before I made the improvements, so it was really to decide what to remove before I place something in terms of aesthetics. Also, it's an infection map based off the shi no numa main building. It's not supposed to be a Shi no Numa 'remake'. Thanks for your comment!