Sandbox Hog vs. Goose

Discussion in 'Halo 3 Mini Game Maps' started by Darkside102, Jul 31, 2009.

  1. Darkside102

    Darkside102 Ancient
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    Map:Bungie.net : Halo 3 File Details

    Gametype:Bungie.net : Halo 3 File Details


    Hog vs. Goose is a game i've been wanting to make since the first time I played Skycastle on Standoff, because i enjoyed taking the Gauss out and shooting the zombies on Mongeese or Warthogs atempting to get in the castle. In this, the zombies spawn on a tower next to a Gauss Warthog which they must use to keep the Humans on Mongeese out of the funnel which holds the almighty cookie, or custom power-up, which if picked up can kill the zombies. Don't think just cause your invulnerable and industrctable vehicles is on prevents you from dying, The zombies can push you into the guardians and kill you so be careful. This should be the final version the last addition i made was the zombie net around the tower so zombies can't go down and get the custom power-up them selves. Now on with the screenshots

    Overview
    [​IMG]

    Human Spawn and Mongeese
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    Zombie Spawn and Gauss Turrent
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    The Goose Chute(the second one spawns at 1min. 30sec.)
    [​IMG]

    Inside Goose Chute
    [​IMG]

    The Chute
    [​IMG]

    The Funnel
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    In the Tunnel of the Funnel(if you look closely you can see a Shield door to prevent any clogage in the tunnel)
    [​IMG]

    The Victory Room
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    Inside the Victory Room
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    Through the teleporter in the Victory Room brings you to The Platform where you can now kill the zombies
    [​IMG]

    Brought to you by:
    [​IMG]

    Please share your feedback on my first post, Thank You
     
  2. RedNeck

    RedNeck Ancient
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    Congrats on your first post! This looks like a really fun map. The only suggestion I have at the moment is make the chute more round instead of square. Cant wait to play it

    Welcome to FH! Happy Posting
     
  3. Darkside102

    Darkside102 Ancient
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    thx for the welcome I forgot to mention though that this is ideal for 4-8 players and if you have 4 players change zombie count to 1. At first this map might seem to one-sided but when ppl start to get the feel of the Gauss thats when it gets fun
     
  4. Ac3Snip3r

    Ac3Snip3r Ancient
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    You should make the funnel more ciecular, other than map this map looks really fun and I can't wait to try it!
     
  5. Noxiw

    Noxiw Ancient
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    Overall, the map looks kind of sloppy, it looks fun, but there are many aesthetic changes you should think about applying.

    Looks like a fun game though.
     
  6. Spawn of Saltine

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    alright I played the map with 5-6 people I believe and It was really fun. I love the idea of it. My favorite part was the beginning when the gausser's could just knock all the mongoose around away from the tunnels.

    Suggestions: make the human's spawn points much closer to a respective mongoose. It was kind of a hassle running so slow over to them.

    I'm not sure how you would go about fixing it, but sometimes when your mongoose made it into the funnel area without being shot, it would flip over and you would fall out. The mongoose would then fall into the hole and you were stuck or had to commit suicide..

    Other than that it was very fun, With two people being infected it let every1 have a chance to have some fun!
     
  7. Darkside102

    Darkside102 Ancient
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    well if your looking for neat clean maps, minigames isen't the place to be looking and before posting anything like this you should probably try the game before you give feedback because aestetics aren't really need in the open areas

    there is more than likely goin to be a v2 to this because I played it again a couple of hours ago and I spoted some problems I would like to fix in the map and gametype

    I also have a question: is against the rules to post the v2 in this same thread

    The reason for the human spawning apart from their mongoose is to give the zombies time to get on thier turent and possibly settle in

    and the mongoose flipping thing, like you said, I don't know how I could fix that but I will try in v2 Thx for the feedback
     
    #7 Darkside102, Aug 1, 2009
    Last edited: Aug 1, 2009
  8. HarryGoss

    HarryGoss Ancient
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    it seems alright but, shouldnt it go under infection in the casual maps.
     
  9. Darkside102

    Darkside102 Ancient
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    theres a version 2

    does it belong in the casual?
     
  10. RebelCow

    RebelCow Ancient
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    yeah, put this in casual. good map though. i like the idea. the only problem is, what if your fall in the tunnel? I know the shield stops you but can you get up? Whatever. Good job.
     
  11. Darkside102

    Darkside102 Ancient
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    try playing the game
     

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