Gunner, I will PM you with the things you can add to this guide. People know you better here on FH since you won the contest. Hopefully I can help you improve this to help people even better. Sucks being busy all the time lately. Soon we can start certifying more maps for the library. And maybe we can snag some maps here at forgehub and get them in certified for the library. Glad I took the time to teach you these concepts, eh? Gettin you more attention than you need sir "Conquest Master"... lol. Anyways, Conquest god OUT!!
Great, message me up, and I'll edit the guide a bit! Haha yeah I'm kinda the conquest go-to guy these guys. I really enjoy helping people with conquest maps. And hey, like you said, we're still learning about conquest ourselves! Its good to see more and more maps working towards the library. I know a few really great ones around here that i'd love to polish up. We'll have to blitz through some of em soon... But for now, I await your message Skybubble themes eh? Well lets see... a UFO hanger!... haha or maybe a giant bird cage!... or how about an airport! Okay those aren't the most creative. But remember, vehicle operation is disabled in conquest. So feel free to use banshees or hornets in your map (suspend them in the air maybe?) Well that's all i've got off the top of my head, but good luck on the conquest map! If you need any help, i'd be happy to drop in ^.^
Well I have to agree with Coyote. A map pack will lessen the recognition of each individual map. It'll also make it difficult to polish each map if they are all posted at once. If it were me posting three conquest maps, i'd post them one at a time. I would get the first one perfected before i even posted the second. But i see that they are currently at 10%... Have you chosen to sketch any of them out first?
Yup with territories, weapons spawns, elevation changes, spawns, any small walls, and some general information. Edit: Oh and the "10%" is the planning process. Once I'm done with planning it out I'm at 10%
Great! Include a picture of each sketch in your post and i'll put them in my gallery up front! Oh, and I now have the sketch gallery fully updated... 5/31- To condense the gallery, I have removed all in-game screenshots. Now, only the sketches are included, along with map links.
While I don't think this should be a requirement, this little tidbit might help forgers in future conquest maps. When it comes to territory numbers, my suggestion should be one team will have odd territories (3,5,7,9) and the other team has even territories (2,4,6,8) with the middle territory always being #1. As the territories get further away from the #1 territory the number should increase as well. The spawn point should always be the highest numbered territory in the set. For Messiah I have red team owning even numbers and blue having odd numbers. It doesn't really matter which team owns what number set but It makes things easier for teams to know which territories are being captured/taken. If I call out that blue team is taking red 3, seasoned conquest players will know that the red territory closest to center is being taken and indicates that the other team is advancing at a aggressive pace and defensive measures need to be taken. While this is just a small little detail, it improves gameplay and communications in my book.
Ah thank you Shadowsth! Personally, I never number my territories in any specific order or set like you mentioned, but I think it is a good idea. I usually navigate simply by layout, judging which territory is being captured by direction and distance. In the case of Messiah, I can see why you chose to order them in that specific fashion. The layout is a little more complex than most! I will quote your comment in the main guide, for those who wish to follow your suggestion. 8/2- A link to I Shadowsth I's suggestion has been included in the "Forge" section of the guide under the subsection, "Territories."