Sandbox Nightmare v3

Discussion in 'Halo 3 Competitive Maps' started by AKILLYEZ, Jul 31, 2009.

  1. AKILLYEZ

    AKILLYEZ Ancient
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    This is my first map that I have built in the mythic map pack era. I have many more to come so no worries. Nightmare v3 is a continuation of my past map Nightmare. It was originaly designed on foundry but in the process of remaking it, sandbox was released. I never posted a v2 for Nightmare on forgehub. The v2 was some gameplay improvments and some new weapon placements but it wasnt a huge deal. After countless hours of work and testing, I have finished Nightmare v3....​

    Weapons...
    - 4 Battle Rifle
    - 4 SMG
    - 4 Spikers
    - 8 Plasma nades
    - 1 Sword
    *In the past people have always told me to change the sword for the shotgun. Why? Personaly, I have always been a huge fan of the sword especially at this map. I feel that the sword is an iconic halo weapon and it is very easy to notice. It seems to strike more fear into the enemy than a shotgun that most players wont even notice what your holding. It is also a perfect rush weapon for this map. So from that, I hope you agree with me that a sword is a good choice for this map. If you still feel that a shotgun would be better, feel free to explain why.​

    Gametypes...
    *This map works with ALL gametypes though I suggest you mainly play the following...
    - FFA/Team Slayer
    - FFA/Team Oddball
    - FFA/Team King of the Hill
    - This isnt a gametype but I have noticed that a lot of people really enjoy an all sword battle here, just wanted to point that out...​

    And now for the much loved Pictures...
    [​IMG]
    This is the overview of Nightmare v3​

    [​IMG]
    Blue base​

    [​IMG]
    Red Base​

    [​IMG]
    Middle
    *Note how the wall corners are angled. This provide maximum cover from high altitude fire. This is one new feature to the Nightmare maps.​

    [​IMG]
    Side 1​

    [​IMG]
    Side 2​

    [​IMG]
    Another better angle of Blue Base​

    [​IMG]
    Another better angle of Red Base​

    Well, I hope you guys strongly enjoyed my newest map...
    Nightmare v3
    Please Rate, Comment, and Download.
    Feel free to tell me what you think.
    I would like to thank all of those who helped me test this map and for there patience in letting me finaly finish.
    And thanks for all of you for checking out my maps... ​
     
    #1 AKILLYEZ, Jul 31, 2009
    Last edited: Aug 7, 2009
  2. Killtacullar

    Killtacullar Ancient
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    This map look very sleak with the layout of the scenery. It looks good for team doubles cause it's pretty small, but Im not judging about gameplay, it just looks good. Fine job.
     
  3. KILLn Machine12

    KILLn Machine12 Ancient
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    this one actualy looks really good.. the whole idea of the map is beast and i like how u put the sword in mid....also nice aesthetics.. its really clean.

    downloaded
     
  4. Beefi

    Beefi Ancient
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    Great Map, I agree with you that the sword is better I've always preffered it to the shotgun, anyway The map looks great,And on thw whole your interlocking is smooth however ther are a few points that could be better tbut that would be for purely aesthetic purposes, I'll DL tomorrow and test it out with a few friends.
     
  5. MousseMooseROCKS

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    Do you guys seriously only look at scenery? The spawn camping could be bad on the map and it's extremely small.
     
  6. FreshCherry

    FreshCherry Ancient
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    This map reminds of Assembly. It is about the same size and there are lots of camping spots. You should twist this up a bit. Put towers or little buildings. If you make it bigger, than the bigger your download count would be.
    As for the shotgun and sword disagreement, I believe you should put in a shotgun. I think that a sword would cause more deaths because with a shotgun, you can actualy shoot. You have to charge with a sword. Plus the victims don't have anything to defend against a sword with if the predator gets too close.
     
  7. AKILLYEZ

    AKILLYEZ Ancient
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    This map is loaded with cover and most spawns, you are completely hidden from the enemy. Rarely would any one spawn on the courtyard area near the sword. Most are at the base or on the sides. I have yet to have a spawn killing situation here.
     
  8. 3vi1 K0K0nuT5

    3vi1 K0K0nuT5 Ancient
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    I agree with FreshCherry, you should take out the sword and put in the shotgun. With such a small map there is nothing to defend against the sword. At least with the shotgun you can kill the holder with suppressive br fire.
     
  9. AKILLYEZ

    AKILLYEZ Ancient
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    You can kill the sword holder by suppressive br fire as well. You can actualy kill most players with suppressive br fire. Oh and there are plenty to defend against the sword. First of all, your holding a sword which will completely give away your cover and who has the power weapon. The entire opposing team will target you. From gameplay tests, most kills were from grenades and from the br towers. Gameplay really doesnt revolve around the sword as much as one would think...
     
  10. Winterburner

    Winterburner Ancient
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    This is the map. One for the ages. I've always been into this kind of 'arena' maps. I already made my own 'KillHill', arena-based map which I should remake due to it's gameplay-wise flaws. Feel free to check it out if you want. I like the feeling of classic H2 maps like Foundation, Warlock, Desolation ( I dont remember those names, I mix Warlock and Des :p ) Awesome, man.
    This map I will definitely download by the way.

    And if you don't mind, I'll make a new version of my KillHill somehow bigger and wider, a bit like this map of yours?

    5/5, definitely.

    EDIT: and, sword>shotgun ;)
     
    #10 Winterburner, Aug 2, 2009
    Last edited: Aug 2, 2009
  11. AKILLYEZ

    AKILLYEZ Ancient
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    Ya sure, i dont mind at all. I checked out your killhill and that reminds me a lot of desolation. Oh and if you do make a new map, i sugest that you put less weapons and equipment. The map is fairly small and it seems to make the game a little overpowering. The thing about most of those maps is that the high ground was kinda alll over, wouldnt you say so. Most of the people dieing were getting killed by the attackers from above. All those maps have unique designs and now that i think about it, two of them had teleporters... Not that it makes a difference. But the main point im getting at is that this map has high ground only on the sides. It is almost as if it is a football stadium. When rushing the sword you make a easy target. The middle is almost as if a death trap which is exactly why i put the sword there. Your risking your life to capture this weapon and hope it pays off. The middle is also the exact location of the hill in koth. Then the gameplay gets really crazy.
     
  12. Uh hmm Ya

    Uh hmm Ya Ancient
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    Wow. Very cool map dude. I really like the wooden floor. That gives it kinda like a cool feel to it. This map seems kinda small though. I would like it to be a little bigger. Looks clean interlocking. Maby touch it up here and there. Im guessing this is a 2v2 map. More than that could seem to be a little crazy. Once a team gets dominate map control it could be over. Overall, great job
     
  13. Caucasion Tift

    Caucasion Tift Ancient
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    Personally, i think you should keep the sword. Its true that gameplay would probably revolve around control of the sword but it promotes great use of teamwork to take down the sword holder and i think it could create interesting twists throughout the course of a game. job well done 5/5
     
  14. AKILLYEZ

    AKILLYEZ Ancient
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    Actualy the main gametype for this map, in my opinion, is king of the hill. Usualy we play with about six guys and it can get really crazy. Nightmare revolved around king of the hill as soon as i built the base. After the main courtyard was done, i built around that for symmetry. Even from every angle and can be crazy fun. 2v2 is fun to for those competitive gamers as well. Lots of free for all gametypes can be played here. Thats when it gets really fun.

    EDIT: Hey guys, Im just curious because I remember back when I had the build designs and one of my friends said I should make it into a MLG map. What do you think? Should I replace the weapons and make a MGL Nightmare?
     
    #14 AKILLYEZ, Aug 5, 2009
    Last edited: Aug 5, 2009

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