Help with my "Demolition Derby" map please?

Discussion in 'Halo and Forge Discussion' started by Boots, Jul 29, 2009.

  1. Boots

    Boots Ancient
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    I am currently making a "Demolition Derby" map in the sky bubble on Sandbox but I need a little help. As you can see in the picture below, I was originally going to have everyone drive mongooses because I can place 8 of them on the map but I noticed that they don't push each other around hardly at all and I needed them to be able to push each other off the map. Now I need some help trying to figure out a good way to end this map. It will be a territories game much like Team Sumo but with vehicles only. Does anyone have any good ideas as to how to make this map work well? Thanks for the help!

    -Brian

    EDIT:
    Ok, below are the latest pictures. I have added a lot of things that will hopefully make this better. I would still like to know everyone's opinion about this map. What are some things that could make it look/play better? I don't usually make things in forge so I am still learning and any tips would be appreciated.

    Map Overview:

    [​IMG]

    [​IMG]

    Man Cannon Traps:
    [​IMG]

    Respawn Box: (yes I know it's like the Team Sumo one but it seems like the perfect box)
    [​IMG]

    [​IMG]
     
    #1 Boots, Jul 29, 2009
    Last edited: Jul 30, 2009
  2. RevolverOmega

    RevolverOmega Ancient
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    You could use both gauss and normal hogs and possibly make some objects to spawn in the way to make it harder!?
     
    #2 RevolverOmega, Jul 29, 2009
    Last edited: Jul 29, 2009
  3. Boots

    Boots Ancient
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    I like the idea of having things in the way to make it harder. I will definitely have to put some more stuff in. I also thought about using both normal and gauss hogs but i don't think the gauss ones would work out too well because people would just jump on the gun and shoot everyone off. Haha! Maybe someone knows a way to keep that from happening? But thank you very much for the input! I will add some obstacles on the map.

    -Brian
     
  4. RevolverOmega

    RevolverOmega Ancient
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    Cool. Yeah true, you could always use ghosts and deactivate headshots and have stronger/invulnerable players?
     
  5. Boots

    Boots Ancient
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    Can ghosts push each other around fairly easy?
     
  6. RevolverOmega

    RevolverOmega Ancient
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    Yeah i believe they do, the boost helps out as well though.
     
  7. Matty

    Matty Ancient
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    Gametype - FFA Koth, 1 point to will, contested hill points = 0

    Use LAAV Warthogs or Ghosts.
     
  8. Boots

    Boots Ancient
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    Awesome! I will give those a try, Thanks! Do you, or anyone else, have any other suggestions for this map? I would love to get some more input.
     
  9. Matty

    Matty Ancient
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    Having it completely flat is a bit dull. Perhaps curving the outer edges to go lower would add a greater risk. It seems at the moment it would be a bit easy to stay in the area.
     
  10. RevolverOmega

    RevolverOmega Ancient
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    Or geomerging some grav lifts and man cannons to shoot you up and to the side!
     
  11. Boots

    Boots Ancient
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    I put a new picture up in the first post of the map. I replaced the mongooses with ghosts and it seems like it works a ton better! I also added a few fusion coils to watch out for. Now I have another problem. I tried merging a grav lift into the blocks like RevolverOmega suggested but when I start the game or touch the grav lift, it comes right out of the ground. Does anyone know how to make it stay below the ground always?
     
  12. Pixel Twin

    Pixel Twin Ancient
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    Maybe ordinary warthogs and ghosts in the beginning and as time progresses, Choppers! But then its kinda simaler to lava pit.
     
  13. Boots

    Boots Ancient
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    Ok, I have changed a lot on the map since I made this thread. Thanks to your suggestions, I feel that the map is a lot better! I put new pics up in the first post. Please let me know if you think something would be better a different way. Like I said, I am pretty new when it comes to making maps in forge and I would love any suggestions. Thanks!
     
  14. arrowhon120

    arrowhon120 Ancient
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    or setting fusion coils to spawn on the ground so the drivers have to be extra careful not to drive over them and blow em up. and also make it driver only so they can't use the turret, and zero damage so they can't kill anyone besides assasinations and running them off the side.
     
  15. Boots

    Boots Ancient
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    I made the players invulnerable and they also do 0 damage. How can I make it driver only? I think the only options in the gametype settings are "Full Use", "Passenger Only", and "None". Is there a different way to make it "Drivers Only"?
     
    #15 Boots, Jul 30, 2009
    Last edited: Jul 30, 2009

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