Sandbox Darkest Hour

Discussion in 'Halo 3 Competitive Maps' started by sgtelzilcho, Jul 29, 2009.

  1. sgtelzilcho

    sgtelzilcho Ancient
    Senior Member

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    Darkest Hour


    --> Download <--


    Created By Sgt El Zilcho


    4 - 12 Players Recomended


    1-16 Supported


    This is a original symmetrical map built on the middle level of Sandbox and is best played with teams.

    Supported gametypes: All

    The story so far... An acient fighting place of the Brutes now rings with the sound of combat once again as spartan recruits are droped in to fight to the death.


    Weapon List


    6 Assault Rifles
    6 Battle Rifles
    2 Carbines
    2 Needlers
    2 Brute Shots
    1 Rocket Launcher​

    Equipment

    2 Bubble Shields
    2 Power Drians
    2 Grav lifts
    1 Regen​

    Screenshots

    [​IMG]
    Map Overview

    [​IMG]
    Blue Base

    [​IMG]
    Blue Base Back

    [​IMG]
    Red Base

    [​IMG]
    Red Base Back

    [​IMG]
    Center Structure

    [​IMG]
    Center Structure Different View

    [​IMG]
    Rocket Spawn

    [​IMG]
    Overshield Spawn (at the side of the map in the center, there is another one for Camo)​

    Constructive critisism welcome.​


    Gamertag: Sgt El Zilcho​

    --> Download <--
     
  2. oh knarly

    oh knarly Ancient
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    The center stucture looks good and reasonably creative but the rest of the map is just reproductions of lots of maps posted on FH. Its a good start but for your next map, if you intend to make more, try to be more creative.

    Also, it doesn't appear you have used any interlocking. If you are unaware of this technique, visit the forge 101 forum here on FH for descriptions and tutorials. This technique allows you to merge objects with one another and produce unique structures.

    PM/VM me if you have any problems.
     
  3. sgtelzilcho

    sgtelzilcho Ancient
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    I didn't take ideas from anyone else the bases are of my own design and other structures are made out of fins and large corners the way you would expect them to be aranged. also I don't think you downloaded it because I did use interlocking quite a bit but in these early maps I am making I wanted to get the gameplay down hence why it is in the competitive section also you just can't see the interlocking in the pictures :)

    Edited for spelling
     
    #3 sgtelzilcho, Jul 30, 2009
    Last edited: Jul 30, 2009

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