MLG Team Slayer, MLG Skyball, MLG King of The Hill, MLG Narrows CTF Custom Powerup x1 150sec Start [yes] Rocket Launcher x1 180sec Start [yes] no spare clips (Drop spawn) Battle Rifle x4 10sec Start [yes] two spare clips Carbine x1 90sec Start [yes] two spare clip Plasma Pistol x1 90sec Start [no] Plasma Grenades x4 60sec Start [yes] Changes: I, and a lot of others, felt that there wasn't enough gameplay to the middle, so I added a jump from red ramp and a bridge from near rocket spawn to the middle. I also cleaned up most of the messy looking forging by moving most of the walls out. I added flag to the gametypes for fun of course, but surprisingly it worked pretty well. (Flags located at original red and blue starting spawns.) I also reduced the two carbines to one and placed it directly across from plasma pistol spawn. By means of testing, I learned of a new jump named the "Draco jump" because my friend Draco found it out. (It's a pretty hard jump...) so, obvious credit to him there. I moved the second hill from near bottom red hall to near bottom blue hall. I Placed a wedge long in place of a column stone large at blue window, along with replacing another column stone large near oddball spawn with a wedge long. To see the video of similiar gameplay in store for this map, and more picture of what the first version looked like, click this link for the original v1 post. Note: I'll definately be making an FFA version, so if you're looking forward to that, check back when you can to see if i've added the link. Thanks again to padres1944 for helping with gametypes, spawns, weapon placement, and testing. Not only him, but many of my friends were awesome enough to help us test it, thanks guys. >:] Pictures Looking down red hall from red spawn. Looking up red hall from rocket spawn Looking down blue hall to rocket spawn Looking up blue ramp to blue spawn Blue ramp connects to "flat" and "flat" connects to custom hall and middle. (First hill spawns on flat as well.) Plasma pistol spawns on flat after 90 seconds has gone by. Custom power-up hall leading to red ramp Looking up red ramp from custom hall Third hill located at bottom red ramp Second hill located near bottom blue hall and rocket spawn. Oddball located on "flat" or middle. Jumps A "built in" or "default" jump would be from red ramp to middle or "gazebo." A small but useful time saving jump from rocket spawn to bridge. Also a small but useful jump is from middle or "gazebo" to bridge. Risky, but useful jump from top red or "high side" to the platform connected to middle. and now... for the epic "Draco jump" (I've only done it once.) discovered by my friend, xXxX Draco XxXx it's a jump from the arm-rail, on blue ramp, to flat. EPIC. Note: It's possible to double jump off of the same rail to get up on top of blue, but I'm not too worried about it. It is, after all, in the open. So cheaters would be exposed to fire from multiple areas. Thanks again to all my friends, and all my friend's friends who participated in the testing of this map <3 It says I've posted too many images, so I can't add an extra fancy download link down here for those who missed the one at the top. So, if you are looking to download this, go back to the top. Comments, ratings and feedback are appreciated. Now... GTFO and go play the map! Thanks, -Remy. EDIT: I realize that I forgot to add the overshields as a marker on "high side" so I fixed it and it should be downloadable now.
This map looks better than the first, and is still one of the best MLG maps ever. The guide to the trick jumps is pretty useful too. The Draco Jump looks... near impossible. =X
The changes to v2 make it just that much better. I was also completely surprised how well Flag played, though probably still not good enough for competition. The other gametypes all play amazingly.
Wow, this is incredible! Nice work! Apparently this post counted as spam and I recieved an infraction....
yo remy it me royal bloodbath nice map like the guide to jumping i truly love this map and i encourdeg you to make more mlg maps i wish more people would pay some of there time to look at a truly good map keep making more more truly your buddy -Royal Bloodbath- OOOhhh and join my clan UNLIMITED and have some fun pm me if you want to join
This map looks incredible. From what i can see any MLG gametype would play beautifully on this map. I like how so many forgers are getting out of the habit of making plain onslaught type map. Definate DL from me.
Wow, the changes that were made on this map are small, but they change the gameplay incredibly! Easily in the TOP 5 Maps I've seen so far on Sandbox. Can't wait to see what you've got next!
nice v2 changes.. maybe u should hav put the flat duble wall in the middle of mid connecting to the other side between the two gold stones instead of putting it on the left side of middle and connecting it to rockets.
Thanks, it definitely is challenging. Indeed Padres. Yeah... That's happened to me as well, but thanks for the input! Thanks Bloodbath, I appreciate it. Thanks, and I know EXACTLY what you mean about the "Onslaught remakes." Thanks Spider pig, that means alot <3 Thanks for downloading. It wouldn't be fair for blue side if I did it your way. I planned this stuff out, but thanks for the input.
Well i was fooling around and came upon a difficult, but damaging exploit. Near rockets there is a little edge in which you can grenade jump onto, then grenade jump onto the whol top portion of the map. Im sure you didn't mean for this, and so im informing you. The player can run on top of the whol border and get into some nasty hiding spots so it can be bad. thats the ledge
At grandparents house, and can't connect to XBL. When I get back, I'll fix and post a new one in place of the original link.
Yep, (lol) it shouldn't take me long. The funny thing is that when I tested it, I just fell off... That's why I didn't worry about too much. Anyway, the internet at our hotel sucks, so I can't stay on for long. So laggy...
Wow. I love this map so much. You did such a great job on this one, Remy. This map actually makes me have fun when playing MLG. (I usually hate MLG)
Thanks for the input, and to those who may've been wondering, I fixed that little ledge, when I get back, I'll upload the fixed version to my fileshare and replace the link. Thanks, Hemsky.
This is one of the best MLG maps I've seen. The layout is great, the gameplay is fun, the weapons are balanced, the aesthetics are decent, and the forging is very good. Keep up the good work.
I like how you showed all the strategical jumps... I like the blending/fussing in this map, it makes it look like it took a while to make, it probably did, great job, and nice siggy.
Thanks, (lol.) Anway, for those who are wondering, I won't be back until the 6th or the 7th... We decided to stop off at a friends house, while we're on the road.