Links: Renegade YouTube - Fustoms Friday 7/17/09 (The first map in the video, credit goes to H3ITWP) Description: Renegade is a large symmetrical map which is designed to support Multi-Flag, Neutral Assault and Slayer. This map is designed for vehicle use containing a neutral hornet located in the centre of the map. The map focuses heavily on teamwork and vehicle use to obtain, not only map control but to also secure the objective. There is alot of vertical cover which helps to obstruct the hornets field of fire thereby protecting players on the ground. Team size 8 -16. Weapons on Map: Battle Rifle - 12 - (respawn times vary) Carbine - 2 - (20 secs) Turret - 1- (180 secs) Plasma Pistol - 2 - (30 secs) SMG's - 4 - (30 secs) Sniper - 2 - (1 clip 180 secs) Missile Pod - 2 - (120 secs) Needler - 2 - (90 secs) Rockets - 2 - (150 secs) Sentinel Beam - 1 - (150 secs) Shotgun - 2 - (180 secs) Equipment: Plasma grenades - 12 - (30/45 secs) Regen - 2 - (120 secs) Bubbleshield - 2 - (120 secs) Powerdrain - 2 - (120 secs) Grav lift - 1 - (180 secs) Vehicles: Hornet - 1 - (180 secs) Warthog - 2 (150 secs) Chopper - 2 (120 secs) Mongoose - 4 - (30/45 secs) Supported Gametypes: -CTF -Neutral Assault -Slayer Images: General powerweapon layout. Overview of the middle: Red base: Bunker: (rockets spawn here) Missile Pod Spawn: Underpass: Middle structure and the neutral hornet: Front of the base: ACTION SHOTS: Flag Captured: Hornet destroyed: Other action shots: Thanks go out to, H3WM Zer0 Vis for making the banner and H3ITWP for testing.
About time you posted this! After multiple run throughs I can still find nothing to improve (without playing some serious games on it anyway). It looks fantastic and is extremely smooth, I look forward to whatever you are able to concoct in the future! 5/5
Nice to finally see this up Black Kn1ght. I can tell how much thought you put into the map as we have been playing it over the last couple weeks on Fustoms' Fridays and it keeps getting better and better. I am glad to see that the whole Sandbox is usable on the map and nothing feels to overpowered. I hope to see a lot of downloads out of this map as it is a great map.
No pictures of me pwning with the sentinel beam!? Crap cakes! I had a lot of fun on this map a couple weeks ago. I felt like it was an efficient use of space and that fights occurred pretty much everywhere. The overall architecture and creativity in your use of objects is great. I think my favorite area is the angled double wall on the two large ramps in front of the hornet. However, my biggest problem with this map is there's no reason to go there. I found myself rushing the hornet on initial spawn. If that wasn't there, I was always running toward the gun turret and sentinel beam area, as that is the most defendable position, I feel. Is there anything under that double wall I mention above? I feel like there should be something of significance there. Also, I think we had the discussion of raising your respawn areas' height to accommodate for the hornet. Did you do that?
this is an amazing map very good interlocking and the looks like a very playable map thats not to complicated
Intense map. From the video (which was awesome. I wish I could have forged all of those maps...), I can tell that this isn't to be played with a small party. The hornet is the biggest attraction to the middle of a map that I've ever seen. Does it support all gametypes, though? Anyway, it's awesome. It's a 5/5.
This is an awesome map, man. I've thoroughly enjoyed the games on here emmensely and I really can't think of anything that could be improved. This is a must-play especially for you grand-scale battle fans.
Thanks for all the feed back guys. There's a few insignificant changes I need to make such as tidying up some of the forging and the powerdrain respawn times. Other than that I'm going to make an Atlas post considering no major problems have been brought up. I should have a new video soon. QFT I can't come up with good KoTH placements on this map but I should be able to get Territories to work...Hopefully
Dang. This map and Rock Solid deserve a lot more attention. I really wish I could play this map with more than one person but I can't. The aesthetics with the arch and blue column look sweet! Never thought to make that sort of design in a million years. On top of that, the map looks like it has a great variety of weapons along with a good base design. Sure download from me!
This is an awesome map. I saw the video a while back (I think on Bungie.net.) I love the idea of a nuetral hornet, it must make for a good rush at the start of games. I rarely have large custom games, but if I did I would definetely play this map. Good job.
YouTube - Renegade Neutral Assault YouTube - Renegade CTF Some youtube videos showing gameplay. I tried to make this map interesting for players by drawing them to certain areas of the map.The Hornet draws alot of action towards the middle of the map and the weapons also act as key points of interest. Bungie.net : Atlas : Private Forum : Renegade - Sandbox - (CTF,Assault and Slayer) - 8-16 players. Atlas Link above.
Nice vids Bk. If I am ever online at the right time, I would be more than happy to join in on some customs like these. Hope it is going well in Atlas