Foundry MLG Waypoint

Discussion in 'Halo 3 MLG Maps' started by MLG Swipeshot1, Jun 26, 2009.

  1. MLG Swipeshot1

    MLG Swipeshot1 Ancient
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    MLG Waypoint
    Created by MLG Swipshot

    Supported Gametypes
    MLG Team Slayer
    MLG Oddball


    Weapons and Equipment


    Plasma Pistol - 1
    Battle Rifle -4
    Carbine - 2
    Mauler - 1

    Frag. Grenade - 6
    Plasma Grenade - 4
    Custom Power Up - 1

    MLG Waypoint is another symmetrical map, and somewhat a small sized map, but also kinda complex, and very tactical. This map was created to be based off the main area, containing the plasma pistol, with symmetrical fence wall/cat walks on each side. At the corners on each side is a drop town, leading to a tunnel underneath the catwalk leading outside to a straight stretch to each side of the maps "A" and "B" carbine towers, these towers have somewhat of a clear shot across map to each other and a great bit of vision for the side of the map the tower resides. Straight off from the main base is a walk way to the custom powerup, and a bridge in between. Underneath the bridge is where the mauler is located, in the middle of the map. The custom power up zone. Is protected almost completley except for a side jump up off a crate on each side.

    Overview Shot 1
    [​IMG]

    Overview Shot 2
    [​IMG]

    Mauler
    [​IMG]

    Custom Power Up
    [​IMG]

    "A" Side Tower
    [​IMG]

    "B" Side Tower
    [​IMG]

    "A" Side Catwalk/Tunnel
    [​IMG]

    "B" Side Catwalk/Tunnel
    [​IMG]
     
  2. tanks

    tanks Ancient
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    How many players is this designed for? I haven't downloaded it yet, but from the screenshots it looks like it would only really work for 1v1 or 2v2. The map looks extremely small, maybe even cramped for a 1v1.

    Also, it looks extremely easy to break. You could easily grenade jump out of the map at multiple areas. Fusion coils are also hard to get away with on an MLG map.

    Forging looks decent, but you could use a little more interlocking (ie, the walls).

    Sorry if this comes across as negative but I'm just trying to give you helpful suggestions. :)
     
    #2 tanks, Jun 27, 2009
    Last edited: Jun 27, 2009
  3. boomerdude

    boomerdude Ancient
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    it's small, dull, boring and like tanks said easy to get out.... i suggest putting more things in it and make it bigger.... maybe since i bet u didn't use all the parts try putting roof on it or a second story
     
  4. Benzu Akamaru

    Benzu Akamaru Ancient
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    Pretty much. I can't even imagine this with 3-6 people. Nice layout, good forging, but it's more of a skill duel type map. I guess I don't have any advice because this map looks perfect for what it is. So, nice work. Next time build a bigger map.
     

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