Sandbox Intertwined

Discussion in 'Halo 3 Competitive Maps' started by Spicy Forges, Jul 25, 2009.

  1. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    Intertwined V1

    2-8 players

    Once a busy observation deck, now its a rusty, deserted shell.

    Intertwined is a symmetrical map based around a central building.

    Weapons:
    -2 shotguns
    -2 snipers
    -2 needlers
    -2 brute shots
    -2 smgs
    -2 spikers
    -1 garvity hammer
    -6 battle rifles
    -2 sets of plasmas
    -2 sets of frags

    Equipment:
    -2 bubble shields
    -2 power drains
    -2 regenerators

    This map is suitable for slayer, flag and hill game types. Screenshots below.

    [​IMG]
    Overview of the map.

    [​IMG]
    Blue spawn and ramps leading from blue spawn to upper and lower deck.

    [​IMG]
    Red spawn and ramps leading from red spawn to upper and lower deck.

    [​IMG]
    Top deck

    [​IMG]
    Grav lift from lower deck to upper deck. There are two of these on either side.

    [​IMG]
    Overview of lower deck

    [​IMG]
    Camo and overshield spawn opposite sides protected by a shield door.

    [​IMG]
    Drop shaft to go from the upper deck to lower deck.

    DOWNLOAD

    Comment, criticism, tell me how I can make it better! I am all open to ideas.
     
    #1 Spicy Forges, Jul 25, 2009
    Last edited: Jul 25, 2009
  2. pinohkio

    pinohkio Ancient
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    well to start off, only one picture is working. you could start buy fixing that.
    the one pic, which is thankfully an overview, it looks really cool. the sides look really even and semetrical which is a plus.ill post more about the gameplay when i try it.
     
  3. Spicy Forges

    Spicy Forges Ancient
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    The images are now fixed, hopefully
     
  4. Ac3Snip3r

    Ac3Snip3r Ancient
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    These pics aren't embed from haloscreenshots.net like they're supposed to be, but I can see them. The map itself looks really well made and I live the aesthetics. I think there are too many ower weapons though.
     
  5. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    The camo and overshield placement is bad, never put them like that. It seems kinda similar to telekinesis (which is a good thing) although it could do to be a little bit bigger.

    Possibly add two paths that directly connect the bases but have little cover or are long to take.

    Pretty good map, I like it and hope you can change the overshield and camo in a v2
     
  6. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
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    I think this map is great, very small but great. I can see FFA or 2 v 2 maximum working on this but there is one major problem. Sheild doors promote camping and from the picture the camo tunnel has one entrance, covered by a shield door. Grabbing and close quarter weapon, or power weapon would result in me being able to get plenty of kills uncontested because of the one way in.

    Most power items have a risk vs reward attached to them. Here I see major rewards, and no risk. I see one way in, I simply walk backwards towards the camo, meaning I can watch the shield door. No one can shoot me unless they come through that. Also I can just sit there with camo behind the sheild killing anyone who wonders past because they cant see me.

    The rest of the map looks very well planned and I hope to see more from you in the future.
     
  7. Limeology

    Limeology Ancient
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    The map is simple yet good. The concept and layout is great and the aesthetics are good too. The weapon placement is mostly well done but everyone seems to overdo it on the weapons, at least in my opinion. Good map for 1 v 1 or doubles though.
     

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