What makes a good Swat map?

Discussion in 'Halo and Forge Discussion' started by BraveDave, Jul 24, 2009.

  1. BraveDave

    BraveDave Ancient
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    What makes a good swat map? Little cover? Lots of cover? long narrow pathways? Big open areas?

    The reason I ask is that im making a Swat map and I would like everyones opinion to help make it a really good map. Thx everyone
     
  2. Vincent Torre

    Vincent Torre Ancient
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    Elevation changes, Corners, Plenty of Cover, Camping in SWAT is also something that can be a positive thing.

    The original idea behind SWAT is a slow paced tactical headshooter where you'd rely on teamwork and communication to complete the objective (slayer or flag usually)

    Simply the idea of going for headshots is dumbing down the gametype.
     
    #2 Vincent Torre, Jul 24, 2009
    Last edited: Jul 24, 2009
  3. Col Keller

    Col Keller Ancient
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    yeah, but SWAT is fast paced gameplay seeing is how you die in one shot...
     
  4. Duckyz

    Duckyz Ancient
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    all this &

    try to have more cover below
    but still some cover on top
    this way the hight* advantage is sorta canceld out

    have a mix of open and narrow places
    if ou need ideas look at gardian, narrows, constuct and maby assembly
    or whatever tickles you fancy

    for example use the big window wall from constuct upper level or the ramps from narrows

    but remember sample if your going to do that
     
  5. Loscocco

    Loscocco Ancient
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    In my personal opinion- Ghost Town and Isolation are really good because they have bushes and trees to climb into, but if you are talking about something on Foundry or Sandbox- do something with lots of corners with a wide open environment in the middle which is surrounded with tons of small walkways
     
  6. aMoeba

    aMoeba Ancient
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    SWAT maps should emphasize these three things:

    - LOS (Lines of sight, most important part)
    - Floor smoothness (there's nothing more annoying than trying to headshot someone who is bumping around, or your crosshair flying up and down while shooting)
    - Cover (Naturally, SWAT means quick kills and deaths. Add cover and slow down the pace)
     
  7. JMJ405

    JMJ405 Ancient
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    Go fire up the old Xbox and play some SWAT to help get some ideas. I personally love SWAT on Assembly, and Construct is okay IMO. While you're playing try to look for the pros and cons of the maps. Hope this helped.
     

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