Tank Crossing Tank crossing. (updated September 23rd, 2009) A symmetrical Team based slayer/Objective map. Build on the sands of the original sandbox foundation this map features two 3 floor bases. On the second floor are based wraith tanks with the ability to strafe and fire at players attempting to cross, also has just enough range to fire at the opposing wraith tank. Playable settings include All Flags, Team Slayer. Teams of 3v3-5v5 are best played with but larger teams are possible. The lower floor of the two bases contain two teleporters which send you to the middle of the map to cut off escaping flag carriers. Teleports are 1 way out of base. Weapons include 1x Spartan Laser 6X Battle Rifle 2X Shotgun 4X Carbine 2X Needler 2X Sniper Rifle 2X Plasma Pistol 4X Spiker 4X SMG 8X Frag Grenade 6X Sticky Grenade 4X Spike Grenade 2X Missile Pod 1X Active Cloaking 2X Bubble Shield 2X Gravity Lift 2X EMP 2X Machine Gun Turret 2X Plasma Turret *Update* 1X Overshield 2X Rocket Launcher 2. Is your map symmetrical or asymmetrical? It is a symmetrical map. 3. How many players best suit your map? Can it support players below or above your ideal player count? 2v2-5v5 is the ideal play. Prefer Big team for the best play value. 4. Does your map have vehicles? What purpose do the vehicles serve? Can it sustain vehicles? Vehicles Include 2X Warthog 2X Wraith (based they are the main factor in this map) 2X Ghost 2X Chopper 1X Hornet (transport) 4X Mongoose Wraiths are primary defense of the bases while warthogs serve their average purpose of heavy transport with a gunner. Choppers are included as well as mongooses which serve their average purpose. 5. Does your map have teleporters? What purpose do the teleporters serve? Yes, there are 4 teleporters, two in each base which connect to the same node. The ports take you to the right center of your base. Ports are mainly used to cut-off walking flag runners or rushing cloak/hornet/rockets. 6. What standard gametypes (Slayer, CTF, Oddball, King, Assault, VIP, Juggernaut, Territories, Infection) are supported by your map? Which work best? Which gametypes are not supported, or do not work best? The map supports Slayer and CTF gametypes. Flag is the best. Vip Juggernaut, territories, infection are not supported. 7. What non-standard gametypes (Swords, SWAT, Rocket Race, gametypes you have made specifically for your map) might you recommend for your map variant? Provide links if possible/applicable. None ATM Inside of bases. As you can see the plant zone for the bomb is here as well as 2 teleporters which connect to the same color node in the middle right of the respective base. Tank Pit This area is where Wraith tanks are placed. They are placed in a pit type area to keep them from moving anywhere other than inside the base. They are the main defenses of the bases and catch many unsuspecting players with a large plasma blast. Invis Tunnel Self Exlanatory Simple Invis tunnel. Its in the middle of the tunnel. Rear Base A picture of the rear bases both sides are identical. Grav lifts are used to get to the top level and may be destroyed but are on 10 second respawns so it only holds off enemies for a short time. Would be unfair to destroy them, so I added equipment grav lifts as well. Red Base Left Here in this picture you can see the grav lift spawn. Red Base Right Here you can see Bubble shield, chopper and a mongoose. Top Base/Flag Spawn The very top of the base. Which contains some barriers, Snipes, Plasma/Heavy Turrets. And of course, The flag spawn. Blue Base Left Same as red base. In this screenshot you can also see the Warthog spawn and the left tunnel into the bomb room. Blue Base Right Same as red base Right. [/URL Overview. The complete overview of Tank Crossing. As you can see on the left that empty space is the hornet spawn, which at the time wasn't there but you can see it when you load the map for yourselves. A Multiflag Video: Bungie.net : Halo 3 File Details A Team Slayer Video: We were owning so I switched teams, too bad my new team lost. Bungie.net : Halo 3 File Details A Random Video with random weapon starts. Bungie.net : Halo 3 File Details Link to Map to Download Bungie.net : Halo 3 File Details I'm open for suggestions.
It looks good. i jsut played it and personaly i think capture the flag is the best for this map. my suggestion is that if it was more rewarding (better guns) to go to the middle of the map so people dont start camping at their base and wait for 1 stupid guy to walk over and get masicard. other then that i like the map nice job.
It seems like a very, well thought out concept by giving the teams heavy power weapons (the wraiths), but also taking some of it's movability and power away by placing it into a box. One thing I'm not to sure about is the teleporter room, teleporter usually lead to spawn camping and very frustrating game play unless they are spread out. This map deffinetly looks more of a 8v8 map, maybe even more, with such a small amount of players I don't see how the map can be used to it's fullest or even be covered within one game of objective. It doesn't state in your post, where is the Hornet at on the map?
In the overview it is in that empty spot opposite of the invis tunnel. I meant to get a picture with the hornet in it. But i noobishly forgot. sorry much i will update it next time i get my xbox connected to live.
People are going to camp in there base if you don't put something worthwhile in the center of the map. I really like the idea of mortars on this map. This looks like it would be a great map for a lot of people too!
I like the idea of the wraiths for defense its a little different. The actual bases are alright but the hornet and invis spawns seem too far out. Im not saying its a concern of not enough cover but just that it takes forever to get over to either one without a vehicle if one isnt available.
The bases look good, and how they fit the wraith inside is pretty awesome. I agree with the people that said that there needs to be a good weapon in the center of the map. I looked over the weapons list and noticed that the energy sword and the rocket launcher weren't on the map, and everybody loves those. Try putting of of those in the middle so people don't camp in their base all the time.
True. And from the looks of it, people will go into mortar wars if it's a non-objective gametype. This should be put more in the casual section because it seems like one big mini-game.(Does that make sense?)
I have updated the map, In which I have added 1X Overshield (above Spartan laser in center of map) 2X Rockets (In place of brute shots) Exchanged Snipes with Shotgun The sniper Rifle is now in the center. The shotgun is now on top of the base.
Testing Has been Great. No one Else has been commenting so I guess its not being promoted like I hoped. But i Promise you if you play this BTB you will love it.