Hey guys, I'm now making a thread in the optimatch forum of bungie.net. I'm trying to convince Bungie to add the gametype Conquest into MM. I would appreciate it if you guys helped keep it alive and posted ideas in the thread etc. as Conquest is our gametype. Once the thread is up, I'll post a link to it below, but if you're quick you can get in any info now that you'd like to be in the main body of the thread. What I Plan on Including in the Thread - The gametype description of Conquest (player traits etc.) - Some pictures of Conquest maps on these forums (should I ask the map creators about using their pics first or should I just give them credit for the pics in the thread?) - Reasons why it would be enjoyable in MM - Where it should be in Matchmaking (need help with this. I was thinking double exp weekend?) Well, that's it. I'll keep you posted on the thread's status etc. Please help to keep it alive!
A friend of mine posted a thread about Conquest in Matchmaking about a month back. It didn't get a great reception, so good luck with that. To be honest, great as Conquest is, I wouldn't want it in MM anyway. It just wouldn't work.
I wouldn't like to see it in double exp weekends, because that's really meant to be fun games like grif ball, and to be honest, conquest is fun, but more tactical and competitive. I could see it in squad battle and/or social skirmish, as it is a objective game type. I think it has a real chance of actually making in, seeing as it is a well thought out game type and there are some very, very good maps to support it.
You should emphasise Conquest's popularity with the mass of people who visit Forge Hub on a casual basis. Bungie wants to see that the regular Halo 3 userbase will enjoy the games, not just Forge Hub. What you absolutely do not want to do is to accidentally imply that it is a niche game enjoyed by players with a taste for custom games. Quick map links so you don't have to search: http://www.forgehub.com/forum/featured-halo-maps/5223-faction.html http://www.forgehub.com/forum/featured-halo-maps/651-cellars.html http://www.forgehub.com/forum/featured-halo-maps/9662-terminal.html http://www.forgehub.com/forum/featured-halo-maps/54016-chasm.html http://www.forgehub.com/forum/featured-halo-maps/67115-socratic-method.html
Conquest is a show of power. The whole point of conquest is to push towards your enemy in a linear fashion. The maps normally have a linear pathway, and are ALWAYS symmetrical. There is no exception to symmetry in conquest. There is never equipment, as that promotes holding a position, where it should be more about getting the enemy out of your base so you can head towards theirs. It's played as territories, and the territories do not lock until sudden death, used to capture partially uncaptured territories.
Haha! That'll really persuade Shishka! Yes, Conquest is one of the best custom gametypes (in terms of how quickly you can grasp whats going on, it retains competitive gameplay and isn't limited to a single map) but I think the many gamers will play it, expecting a game of territories and will be disappointed to find that they only get to run in a line shooting. Don't bother making a thread, it'll just fall in to the category which also contains threads like "More Heavy Maps" or "Bring Back Rocket Race", made with good intentions but not many people care that much. Perhaps before you go requesting it to be matchmaking, you could set up some tournaments or Conquest Leaugues as evidence to support your case that people like Conquest. That will help you, asking people to just say "I liek COnquest" doesn't help. If it did then Rocket Race would have its own ranked playlist, the BR would fire bursts of 5 bullets and everyone would be getting 4 shots and Elites would be banned from SWAT but would have the option to wear Recon.
the only problem I can see that conquest will bring is that some people will use it to up their stats and not neccesarilly try to win. The best spot for it would be to take 1 or 2 of the maps and throw it into action sack.
I'll do my best to keep the thread alive. Gunnergrunt also started a B.Net group for this, here it is: Bungie.net : Conquest in Matchmaking : Group Home Maps that would be best for the playlist: The Cellars The Station Of The Essence Propulsion Artifacts Plunder I really think that the only maps that should go into any type of Conquest games are ones certified by the Conquest team. For example, a few maps that don't follow Conquest very well (and yes, I'm picking from shock's list): Socratic Method (mainly: split paths, tele boxes) Faction (mainly: tele boxes) Terminal: (mainly: flanking routes and not very linear)
I strongly suggest you link to v3, and not AZN's recent version. V3 is closer to actual default settings, and is generally more acceptable and enjoyable by those unfamiliar with the gametype.
Seeing as I have played both extensively, I have to say that v4 is a much better conquest experience. I believe he's tweaking it in small amounts right now to make a version 5. Something about helping get rid of assassinations, and something about the custom power-up.
He also enabled team changing in v4 I think. He said it was because if somebody joined, you could even out the teams. Might want to change that.
The CPU is irrelevant. It won't be seen in anything other than MLG. Im not debating which gametype people think ti better here at FH, Im stating that v3 IS closer to default settings than the other iterations, and as such, holds the best shot of getting into Halo 3's MM which holds an enormously large casual gamerbase.
Oh, you're saying version three is easier to pick up and play for beginners. While I would rather have the newer, better, version in MM I can at least see where you are coming from.
I think that conquest would be best on BTB because it would be at a much larger scale then a 4v4- in a 4v4, people grab territories alone, in BTB, there would be groups of 3 or more fighting over territories. I dont see Bungie doing this however- I believe that they had a Territories playlist before, that didnt work out so well because very little of the population played it. It was removed before most people heard about it... Also if Conquest was added, Bungie would have to add in a ton of custom maps, which they dont pick the best ones- It would still work on maps like Avalanche, Sandtrap, Vallhalla- but it wouldnt be the same as Forged maps.
How come I never heard of this thread! =O I was just making a signature for my B.net group called Conquest in Matchmaking and I stumbled upon this little thread here. Is everyone still interesting in making Conquest a part of MM? Before AZN left, we were making plans to get Conquest into the "Action Sack" playlist this fall. If anyone is still interested, I'll give you more details. The group is going public today.
Lights brought up a good point. V3 is closer to the default traits. That may be what wins Bungie over...
Territories and conquest play very differently. Conquest is quick paced, continuous movement, lots of action, while territories is basically walk, stop, stay, capture. It's boring and a pain to walk all the way to the territories and that's the main reason people dislike it. I second that.