Claus V3.3 Created by B3NW & Tweaked by Proj3ct Ic3 Supported Gametypes: Team games - 2v2 Slayer CTF (One Flag) KOTH Oddball FFA - Supports up to 8 Players Slayer KOTH Oddball I reccomend this gametype setup: Weapons - Primary - BR Secondary - AR Timing - CTF - Flag respawn 10 seconds Oddball - Oddball respawn 10 seconds Weapons list BR x 5 (Only one in main fighting area, others are incentives) AR x 2 Carbine x 2 Mauler x 2 Sniper x 1 Map Description Claus was designed to be a 2 vs 2 map but after playing about I realised it is even more fun to play in FFA, so I also made it FFA compatible! The map started of as a fun little forge and has turned out to be a fun little map to play both 2 vs 2 and FFA games on. I have tried to keep within the rules of matchmaking and have made the map unbreakable (Try proove me wrong on that). Even if you are not the kind to just download maps, this is a perfect warmup map, testing your nade aim, your no scoping, your communication and even your jumping. Not many maps have booth great aesthetics and great gameplay, everyone who has played it have been really posotive about it and any negativity has been fixed. NAOW FOR TEH SCREENIES! Overveiw of map Back of map Veiw of Red garden Red wing veiw Bubble tower veiw Snipe tower Main corridor & Top corridor Action shots Word, what is that **** seriously! In the name of the lord, I HEAL YOU! Instructions: Insert flag in slot SPARTAN! I hope you enjoy the map, its my first map here on forgehub, so yeah, Enjoy! Also, I must not forget to mention Proj3ct Ic3 for his much needed help with the spawn system and general tweaking, so I must give him as much credit as me Thanks Proj3ct ;p Plus a big thanks to anyone who tested my map and gave me encouragement! Enjoy the map! Download Claus V3.3
I really like the interlocking and overall aesthetic appeal. I can see there is no weapons list but I can already tell it is a great map. Keep up the great work!
This looks like a quality map, however it is hard to tell without running through it; I will do so and get back to you. You seem to have some solid ideas though and the map looks well forged with some nice merging. Only thing I can say critically for now is the tilted window slots may not be very good for gameplay.
Thanks for the comments. @Meteor - The windows suprisingley add to gameplay I must admit, they can provide cover but with a well aimed nade from bellow can get them epic kills ;p PS: I will update the main post with weapons list within the hour ;p
Yes but why not have them straight so you are able to shoot out of them better as well? I just don't really think they are necessary, but that's just my opinion.
Thanks for the comment ;p Your opinion is totally valid, but people have actually told me they like them like that.