I really wanted to make an Assault game about disarming..

Discussion in 'Halo and Forge Discussion' started by chrstphrbrnnn, Apr 6, 2008.

  1. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Rather than a team carrying the bomb in, planting it and protecting it until it is disarmed, I wanted to have a team spawn by the plant zone, plant it and the other team have so long to disarm it, gaining points for the disarm. The problem I have though is that I can't find a way to make the count down long enough. I can get I think 30s arm time and 15s count down? If anyone has any ideas that would be great!
     
  2. G043R

    G043R Ancient
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    Thinking about it... you could try...making it so they can't get the the bomb till so many seconds... ex a bridge spawns in so many seconds so they can get the bomb... and then the timer starts...This really depends on what your map looks like..
     
  3. Maxwell360

    Maxwell360 Ancient
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    It sounds interesting. Look at the multiplayer in Splinter Cell: Double Agent. They have a pretty similar concept maybe you could get a few ideas from there.
     
  4. Supa Midget

    Supa Midget Ancient
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    maybe re evolve it as a territory and claim its a "bomb"
    Make one territory with hte defending team spawning in it.
    The other team must knock them out and capt the territory making it disarm in effect.
    Make it as long as you like to cpa the territory and make the whole area explode with fusion coild at the end of the round :)

    so if the round times out the bomb explodes bnut it wont if they cap the territories

    remember cool gametypes are all about improvisation if one doesnt work try another and **** with the settings awhile
     
  5. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    That could work actually, thats a pretty great idea. I had this old map that I went into the other day which I originally had designed for this. You start at the top and fight your way down, there are traps and shortcuts. One team defends the "planted" bomb until the round ends, the other is try to "disarm" it before it's "too late". That could work actually.
     
  6. G043R

    G043R Ancient
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    Kinda at a loss...of which one of us helped..but your welcome
     
  7. Supa Midget

    Supa Midget Ancient
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    remove the ...'s and you have my post XD
     
  8. PlayPong

    PlayPong Ancient
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    You'd have to be careful with that though because if you dont give the 'defending team' the bomb right away, the attacking team might over take the base too soon and then what? The bomb just spawns in the same room as the attackers?

    Actually, it might work well too if you had the bomb spawn like 5 seconds before the game time limit hits... then you would just have to set the bomb arm and plant to instant... That way, planting the bomb is almost instant when it spawns which keeps the focus on the 'defending team' to actually need to defend the spot.

    This is a clever idea. Nice job.
     
  9. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    I did like your idea G043r, it's just the way the map was setup, It wouldn't quite be possible. I was actually replying to midgets post, but I think all of you have great ideas.

    My idea was the bomb spawns beside the plant point, the planters (who would be offence), plant the bomb and try to defend it's position so that the defensive team, spawning away from the plant point, cannot disarm it. My main problem is the length of time for which a count down occurs (after the bomb is planted) isn't long enough, even with this combined with an arm time isn't long enough. If I was to not allow the bomb to be accessed until a certain time into the round, than the defending a position wouldn't have a purpose?
     
  10. G043R

    G043R Ancient
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    It doesn't really make me upset or any thing.... the point was to suggest an idea... seems to have helped someone ... I also note that with out knowing what a person's map looks like...it is like shotting in the dark... BTW Glad to hear you have it working now...

    -G043R
     
  11. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    you could have pallets surrounding the bomb point all set with a respawn time of never, have a fusion coil drop and destroy those and at the same time, bridges respawn that lead to the disarm area.
     
  12. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Hmm, I remember reading about something like..custom powerup door openers..is there anyway I could...use sorta like switches? Have people "activate" them, and thus, the "bomb planters" would have something to fight to do while trying to get to the bomb, than arm it.

    Lol as soon as I refreshed the page, I saw the topic about event doors.
     
    #12 chrstphrbrnnn, Apr 6, 2008
    Last edited: Apr 6, 2008
  13. G043R

    G043R Ancient
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    You should look at Artificer group they have a good door...or two...
     
  14. PlayPong

    PlayPong Ancient
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    Assuming that this "defending position" is easier to defend that anywhere else on the map (making it strategically smarter to WANT to defend that area) it would make sense to defend that area until the bitter end.
     
  15. superguh007

    superguh007 Ancient
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    I think you should go with the territories idea if only because it would confuse people who never played the game before when the manly-voice-guy says "DEFENSE" and really they're the ones who are doing the attacking.

    This is a cool idea, I hope it works out.
     
  16. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Very true, I hadn't really thought of it that way. I will let you guys know how it goes, I'm going to RM the map when I'm finished my current projects. I'll make sure to give I believe it was super midget who came up with the idea? Credit. Thanks guys!
     
  17. G043R

    G043R Ancient
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    I don't know about you but if the point to arm is across the map... and the bomb is on the map... I d care what the guys says... I am getting to that point
     
  18. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Yeah and technically the people trying to enter and disarm are "defending" the whatever from being destroyed. I still have the problem as to how I would make the bomb count down long enough.

    And yes gopher I've been to that site actually, your a part of them right? You guys got some cool stuff..and I think it will become useful to me.
     
  19. G043R

    G043R Ancient
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    Don't want to sound like an ad but thats what we do... make the forge future...

    alright... the max you have is 20 seconds...and you want a possible arming... at the end of a time frame.... wonders... what if you talked into teleporter taht took you to a next door room ...

    or using a locked door and it unlocks at the last moments...
     
    #19 G043R, Apr 14, 2008
    Last edited: Apr 14, 2008
  20. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Lol at first I thought that was a terrible spelling on "ass" and i was like hows he being an ass? lol..than I realized nope supposed to be ad.

    Yeah its pretty amazing what has spawned from forge and the complex idea people think up. I wouldn't know half of it if it weren't for the community. I really don't understand how people can complain that bungie implemented a "crappy" map maker. I think they missed Bungie's entire point of discovery.
     

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