MLG Descended v2 MLG Descended v2 supported playlist: team slayer, multi flag recommended players: 2-8 Weapons: - x8 Br's - x2 carbines - x8 frag grenades - x6 sticky grenades - x1 rocket - x2 snipers - x1 custom - x2 maulers Updates: now supports flag cleaned up a bit. Description: Thid is v2 of mlg descended. MLG Descended is a medium sized, symetrical, tactical, fun, mlg map made by KILLn Machine12. This is my second mlg map i've made and it took about one week to make. It's not supposed to have too much cover, so you can't camp as much. The map overall plays great and you cant spawn camp as much because teams/players spawn at both sides in ts. Here are some screenshots of the map: starting spawn: (same on other side) snipe spawn: (same on other side) diamond: (same on other side) top mid: bottom mid: btw: this is a symetrical map .. As you can see i did some interlocking... Well, hope you like it! DOWNLOAD HERE: MLG Descended v2
Again, if you know you didn't do enough interlocking, why would you post it? Lackluster, i would say. Can we get an overview please? I hate only seeing one tiny bit of a map at a time.
You misunderstand. Personally I think your map's smoothness is decent.in your orignal post, you said there's not enough interlocking. I was merely questioning why you would consider it finished if you felt like your map needed to be more interlocked.
ok well it looks like a decent slayer map but i dont think its up to MLG standards on that subject MLG maps are also symetrical and this is assymetrical also i would like to see a v2 where there is some merging that will make the map smoother and better
no no it is symetrical because i only showed one side of the map except for the middle and bottom. notice on top of the screenshots i wrote ''same on other side''.
Ya you're totally right, Guardian is definitely symmetrical. And Lockdown is only symmetrical horizontally but not Vertically.
The map needs some action shots and some call outs for me to judge gameplay and the map is also in need of some MAJOR interlockz. Nearly everything isnt interlocked and even though you my not tink it doesnt effect gameplay, grenades can get stuck in there and cause many MLG tryhard to scream "This map sause me to not get a kill!!!" Try interlocking th floors and then I will rate it higher. 3.5/5
I would like an overview of the map because I dont really have a feel for the map from te screen shots you have shown.
nice its pretty good u may want to fix it up a bit... like clean it up and otherweise its a cool map ... downloaded
i rely like the design of this map, the way custom curves underneath rockets, i have a map similar to this but on a much larger scale, ill upload it soon. IMO another great map from Killn Machine good stuff
ok well it looks like a decent slayer map but i dont think its up to MLG standards on that subject MLG maps are also symetrical and this is assymetrical also i would like to see a v2 where there is some merging that will make the map smoother and better, let me test it and I will get back to you...
Prissy, no? I think the layout of the land is straight enough, so don't criticise people for not being perfect, for you apparently are. Good job at forging this map. I like maps with a giant overpass. I know there's not entirely alot making this map unique, but I still think you did a great job designing it and crafting it. I'll give you a 4/5
I'm on the testers guild, and I tested your map with 7 different friend, and then 3 so I did a 4v4 Slayer and KOTH and a 2v2 Slayer and KOTH Here are my evaluations: What I like: -1 Aesthetics on this map are amazing -2 Map isn't Over weighed on either side -3 It isn't hard to find your way around -4 Not to many power weapons What I Dislike -1 The spawns arent the greatest -Not really any cover in the middle piece Suggestions -For spawns put more than one spawn point by itself at least put 2 next to each other, but don't put one by itself. -Add a little bit more scenery to the map, specifically towards the open part by the middle piece On a final note I think the map should be and will be an 9/10, gameplay went pretty well, but not as well as it could've, this map has a lot of potential, just make those little adjustments and this map will be at it's fullest potential.