MLG Depth by jpitty (x BR iz Cold x) YouTube - MLG Depth v7 MLG Depth is the newest MLG map that makes its appearance on the Sandbox floor. MLG Depth is perfectly symmetrical vertically and horizontally. This video goes through the gameplay as well as the callouts of my latest creation. After it has been sitting in my fileshare for a few weeks I have finally just decided to release it. MLG Depth showcases many different tactical jumps while keeping a balanced and nice flowing gameplay. MLG Depth plays MLG Ball, MLG TS & MLG CTF Ons v6. Capture the Flag offers probably the most exciting and back-and-forth gameplay out of the gametypes. Download Link Weapon List: 8x Battle Rifles - 10sec Respawn 2x Carbine - 90sec Respawn 2x Mauler - 150sec Drop Spawn 2x Frag - 30sec Respawn 6x Plasma - 30sec Respawn Overview & Weapon Placement Weapons exhibited in red are underneath Blue Base Red Base Blue Side, features Purple Corners Red Side, features Yellow Corners Looking at Top Red and Back Red (Mauler Spawn) from Red P2 Looking at Bottom Mid & Bottom Blue from Blue Path Looking at Red Base & Red Y2 from Blue Path From Red Y2 looking down Red Path Blue Y1 & Y2 Blue P1 & P2 Ownin' Red Path Top Red/Blue to P2/Y2 Jump (Commonly looked over) Snappin Necks & Cashin Checks I want to thank NonDual for hosting custom matches that featured MLG Depth, and also to all of those who played it whether you wanted to or not. I also would like to thank the Tester's Guild from ForgeHub for their positive & negative feedback. Hopefully you will enjoy my newest creation. Thanks! Download Link
wow. that map looks amazing and after watching the video the gameplay looks very smooth. nice job. keep up the good work
Hmm... the size of the map is a bit small for my tastes (simply because I do not like to play with small groups), but I'm certain that it'll play fine with 4 v 4 and 3 v 3. The layout overall is great; I cannot think of anything in particular that should be changed. It definitely brings an interesting twist to your average Onslaught gameplay. I'll need to try out a game of CTF on this one.
The gameplay looks nice and smooth as a <LG map should but some of the pictures made my OCD mess up. The pillars there in the middle are not completely straight with each other and that some of the interlocking isnt very clean. I know that that is something not very important but I still think it effects the overall fun of the map. Also, it seems that MLG maps to me seem almost cookie cutter to me. It seems like the same maps over and over again. Maybe change the squareness of the outer walls and it might change it =]
Structurally, this map looks fantastic. Everything looks refined to a pulp, and there's tons of different routes depending on whether you're attacking or defending. I like it a lot, although surely adding one power weapon wouldn't be too much? Maybe a no clips rocket in the middle for non oddball games?