Sandbox Rising Sands

Discussion in 'Halo 3 Race Maps' started by T4K Shadow, Jul 18, 2009.

  1. T4K Shadow

    T4K Shadow Ancient
    Senior Member

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    Rising Sands
    Download

    [​IMG]

    Creator: T4K Shadow​

    Base map: Sandbox (Default)​

    Players: 1 - 16​

    Gametype(s): Various RACETRACK variants​


    Rising Sands, my latest, and in my opinion my smoothest track to date. The main thing I wanted to incorporate into my latest track were several rolling hills, and I feel I succeded. The layout is simply, yet fun. In total there are two rolling hills, 4 banked turns, and one underpass.
    The first turn, I believe this to be one of the largest, if not the largest banked turn in Halo history, it's insanely smooth and keeps you at full speed. The track is rarther simple to complete, and isn't the longest track in the world, but I can assure you....​

    ....you'll come back for more*.​

    Pictures
    Skybubble Overview:
    [​IMG]
    Overview 1:​
    [​IMG]
    Overview 2:​
    [​IMG]
    Overview 3:​
    [​IMG]
    Start:​
    [​IMG]
    Rolling Hill 1:​
    [​IMG]
    First Banked Turn:​
    [​IMG]
    Rolling Hill 2:​
    [​IMG]
    Second Banked Turn:​
    [​IMG]
    Underpass:​
    [​IMG]
    Third Banked Corner:​
    [​IMG]
    Fourth Banked Turn and Finish Line:​
    [​IMG]
    Me and My Track:​
    [​IMG]

    Thank you for viewing my map. I would greatly appreciate any feedback wether good, or bad.​

    Download incase you missed it at the top.​

    * Not actual fact, just something I made up. If you don't 'Come back for more', it is in no right my fault, call your mom =D.
     
    #1 T4K Shadow, Jul 18, 2009
    Last edited: Jul 21, 2009
  2. Tortimer

    Tortimer Ancient
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    WOW, you are indeed correct, your map looks very smooth even in the pictures. One suggestion is, could you make it so that there are several teams of two and each driver has a gunman with like an smg or plasma rifle on the back of the mongoose and everyone is fighting while driving? i think this would go well due to the lack of bumps on the track.Keep forging and nice recon.
     
  3. Moxus

    Moxus Ancient
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    Slick map you've got here! The track seems to be exceptionally smooth, and crafted with a great deal of care. That said, however, it strikes me as a little understated: If budget allows, you might want to decorate those seamless curves a bit, to give them a more attention-grabbing look. After all, presentation is one of the important parts of any map. Don't get me wrong though, I like thia track quite a bit: I'll be sure to give it a go ASAP!

    -=Moxus=-
     
    #3 Moxus, Jul 18, 2009
    Last edited: Jul 18, 2009
  4. PRS

    PRS Ancient
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    Have you heard of Battle Tracks? I hope you have. And he doesn't have Recon, his avatar is just recon, not that he has it. He's an elite in the pictures!

    The track does look smooth and nice, I've had a craving for racing suddenly and this would probably be good for me. It looks clean and easy, but challenging to inattentive drivers. I like the simplicity of the track, the hills and straight-aways and such. It's very easy to drive this and it a very nice racetrack. Great job, T4K.

    -Dylan
     
  5. rewib65

    rewib65 Ancient
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    your map is forged very well, although my one question is why didnt you make it in the sky bubble? cuz then if people fall they dont have to find teleporters to get back on
     
  6. redeyesmaster

    redeyesmaster Ancient
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    I Realy like this ma and it looks grate for a racing ma i dont personaly like racing maps but this one stand out to me. Veary Smooth! hard turns one thing i dont like is the use of the sheild doors why is there some on most racing maps? oh well other then that this map is really nice and ill DL for sure hope it gets on FHF
     
  7. T4K Shadow

    T4K Shadow Ancient
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    I didn't make it in the skybubble because I'm bored of tracks up there. I purposely built it in the dunes to make it seem more original. I've never seen a whole track built out there, most only use them for one corner or section. Plus the fact that beginner drivers fall off alot, and in the skybubble the repetitive "ArrrrrrrrrGgghghghhhhhHH" gets on people's nerves. Also waiting to respawn is annoying. So yeh, thats why I built it in the dunes.
     

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