Warzone

Discussion in 'Halo 3 Competitive Maps' started by nealsaviking, Apr 5, 2008.

  1. nealsaviking

    nealsaviking Ancient
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    [​IMG]
    You're never safe


    Description:
    Choose a side, then take the battle outside. There are two sniper towers which can dominate the game (if protected and if the snipers are good). The weapons are very balanced, giving each team a fair chance at them. Made for Team Slayer, Slayer, Assault, and CTF. I'm not a fan of giving away where all the weapons/equipment are so go find it on your own and dominate the competition!
    Try 1-Bomb. It is my personal favorite.

    Let me know of any bugs, glitches, or just good ideas, etc.

    Fixes since Human vs Covenant v2.0:
    • NO MORE ARMORIES!!
    • Fixed lift to Sniper Tower.
    • Made area under Overshield more isolated.
    • There's a ledge from the Dividing Bridge (the one in the middle) that leads to the Overshield.
    • Extended area by Overshield to make tele-camping more difficult.
    • 1-Bomb is fully functional!
    • Side ramps added.
    • Vehicle ramp/block added (prevent vehicles from camping spawn. And adds a fun little jump)
    • Made Snipers vulnerable to attacks from the side. They were too well-protected.
    Download Map

    Just an overview from behind the bomb-arm tower
    [​IMG]

    a closer view of the tower
    [​IMG]

    the Dividing Bridge and the Sniper/Overshield tower
    [​IMG]

    A view from one of the Sniper towers
    [​IMG]

    A view of the side
    [​IMG]

    Below the Overshield tower, there are tele's that send you to the Overshield
    [​IMG]

    Just another overview
    [​IMG]

    A side from behind the bomb-arm/Sniper tower
    [​IMG][​IMG]

    The Dividing Bridge and the side ramps for the bomb-arm tower
    [​IMG]

    One spawn zone. The shield prevents vehicles from coming in, but not going out.
    [​IMG]

    Side of the Overshield tower
    [​IMG]

    Another spawn zone
    [​IMG]

    Download Map
     
    #1 nealsaviking, Apr 5, 2008
    Last edited: May 22, 2008
  2. DRO Maelstrom

    DRO Maelstrom Ancient
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    Sorry man, I don't see interlocking which usually results in bumpy maps. In your next version I would try to interlock some of the bridges to get them smooth and neat-looking in appearance.
     
  3. nealsaviking

    nealsaviking Ancient
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    There is some interlocking but only where needed. I have made sure everything is smooth. Trust me- me and my friend spent hours testing every bit of the game to try and finally perfect it.

    Added some captions to pictures to let you better understand everything.
     
    #3 nealsaviking, Apr 6, 2008
    Last edited by a moderator: Jun 7, 2008
  4. Atheos23

    Atheos23 Ancient
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    neal; this is much better than your other maps, no offense. I'm not sure I have seen anyone use shield doors as ghost ramps before; original. The quotes are cheesy as ballz though. Just put the map out there and let people comment on it. It still seems like you are having trouble getting some walls and boxes straight though. But what do I know, I have beautifully aligned maps and people seem to like the opposite. Sad.
     
  5. nealsaviking

    nealsaviking Ancient
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    Haha thanks. I think the walls, overall, are pretty straight this time. At one point, I just got lazy and fit things in cause my friend kept accidentally deleting things.

    oh- and the quotes were just things that my friends said
     
    #5 nealsaviking, Apr 8, 2008
    Last edited by a moderator: Jun 7, 2008
  6. Killamanjaro123

    Killamanjaro123 Ancient
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    I don't get how the gameplay is supposed to work out really, I don't care about interlocking, but what is the point of the map?
     
  7. nealsaviking

    nealsaviking Ancient
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    It works for almost every gametype. But for asymmetrical games, the large sniper tower with many bases is supposed to be defended. But the layout keeps every weapon balanced and no vehicle is overpowered. Vehicles can be easily taken out from above, but dominate the ground floor.
     
  8. Federal

    Federal Ancient
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    Looks good, I like the ghost ramp, the shield door kinda matches the ghost in technology so now it matches yay
     
  9. nealsaviking

    nealsaviking Ancient
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    Thanks. I have to change some things when I get my xbox back. I'm going to change some weapon and vehicle placements.
     
  10. xSharpshooter94

    xSharpshooter94 Ancient
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    this look just okay nothing amazing just ok
     
  11. CaMOfo

    CaMOfo Ancient
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    Nice merging with the map, I like how you built around the wall to.
     
  12. nealsaviking

    nealsaviking Ancient
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    Thanks. I think that this is my best map. Few people actually fill the canvas Foundry, but I feel like I did without overcrowding it.
     
  13. Eyeless Sid

    Eyeless Sid Ancient
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    You should make a version two with more interlocking and some edits here and there. The map looks like it might play well but you should try to make it nice and neat and pleasing to the eyes.
     
  14. wiggums

    wiggums Guest

    great idea. ill dl
     
  15. Bottlecap

    Bottlecap Ancient
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    I liked this map more than your others. You did a good job making use of geometry merging and interlocking, but the map still could have used more, such as the area with the bridge and fence wall.
     
  16. DRiSCOLL

    DRiSCOLL Ancient
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    i like the merging u did with the floor but dnt double post again.
     
  17. nealsaviking

    nealsaviking Ancient
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    i didnt double post.........?
     
  18. Thom Barbarossa

    Thom Barbarossa Ancient
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    nice solid map, it reminds me of a map i made a while ago
     
  19. Esquisofrenic

    Esquisofrenic Ancient
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    doesnt look as good as it could be, nice job though
     
  20. MattDGiant

    MattDGiant Ancient
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    Looks like a nice map, but you did double post 2 times. Ehhhh.

    I like the merging and the part around the walls.
     

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