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Discussion in 'Halo 3 Competitive Maps' started by Matty, Apr 5, 2008.

  1. Matty

    Matty Ancient
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    Author: Matty
    Supported Gametypes: All Gametypes
    Recommended Gametypes: Slayer, KotH, Oddball, CTF
    Recommended Players: 2-6
    Time Taken To Complete: 6 Hours

    "This UNSC Storage Facility contains some of mankinds most feared instruments of war"

    - Download -

    Weapons And Equipment
    • 2x Battle Rifle ​
    • 2x Covenant Carbine​
    • 2x Plasma Rifle​
    • 2x SMG​
    • 2x Magnum​
    • 4x Plasma Grenade​
    • 1x Flamethrower​
    • 1x Regenerator​
    • 1x Power Drain​
    • 1x Ghost​
    Recommended Gametype

    -KotH
    -Battle Rifle Starting Weapon
    -No Starting Grenades
    -3 Second Respawn, No Penalties.

    Description

    Ok this map will be the finale to my series of small scale maps. This piece was thought up last night, and constructed today. This map is very similar its predecessor, Storage.

    Its differences were Storage's flaws. The map is now an oval shape, like a '0'. The map is now roughly twice the size of Storage, allowing for a few more players. Team games are more recommended than FFA.

    Like Storage, i have added a tonne of aesthetic touches. There are alot of items that are inaccessable, like Warthogs, and a Wraith. There are also some bouncing Footballs, which are a joy to watch.

    My next map will be something alot bigger and more innovative. Keep your eyes pealed.

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  2. gettogunner98

    gettogunner98 Ancient
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    why did u put the ghost in the map in the pic it looks like theres no room for it to move but other than that it looks like a great map dling now
     
  3. Matty

    Matty Ancient
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    Because if the map was more spaced out then the ghost would be far too powerful. There is easily enough room to manouvre, and it is very fun because it allows for the player to beat a ghost by skillful jumping and not just by having a supriour weapon.

    If you play, you will realise that the ghost aids the map, because it encloses fights, by everyone wanting to crowd around it.

    It is most certainly not the biggest power on the map. That is proably the SMG's.
     
  4. TXGhost

    TXGhost Ancient
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    Looks really fun, I will test it out for sure. I love the huge double boxes used for large walls.
     
  5. Dizfunky

    Dizfunky Ancient
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    Once again, you cease to amaze.

    EDIT: Lol, I said cease to amaze. I meant never cease to amaze.
     
    #5 Dizfunky, Apr 5, 2008
    Last edited: Apr 5, 2008
  6. Matty

    Matty Ancient
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    Thanks guys, but its not such a great feat. Alot of my last maps havnt been so great. They might have played well and looked tidy, but they wernt big steps in the forging world. I have tried alot of new things lately, which i will be incorperating into future maps.

    My next map will be much more impressive.

    In the meanwhile, please dont appreciate this too much, the only reason i released it is to i have people to play it with. And i like appreciation.
     
  7. squidhands

    squidhands Ancient
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    This looks to be the better one of your small recent maps, Matty. Looking forward to getting some games on this one.
     
  8. LOL zombie

    LOL zombie Ancient
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    Looks like Storage except longer. And it looksl ike the ghost isn't overpowered at all. Ill try and get a game in with you so I can save the map later.
     
  9. Running Chron

    Running Chron Ancient
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    I was there when you were finishing this, sorry my connection got lost when you were ready to test... but this map is very well done and deserves to be downloaded...
     
  10. Matty

    Matty Ancient
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    Thanks. I really enjoy this map. I am very pleased with the outcome. It looks very stylish and plays excellent 2v2.


    Im pretty sure you wernt. This was made today, it is different to the one that you were with me on. Believe me it is much better. If you liked the other one you will definately like this.
     
  11. General Meaty

    General Meaty Ancient
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    Hey, i like the map, but when your describing what Map Gametype is better for this map, why didn't you just make one specific for the map. Looks great though.
     
  12. Matty

    Matty Ancient
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    Because here at ForgeHub. A proffessional map can be identified by its ability to be played on all gametypes. It shows Balance. Recommended gametypes are ones which are more fun, and rewarding on the players.
     
  13. TexturedSun

    TexturedSun Ancient
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    shame i wasn't around yesterday to help test this, or to put anything of substance in :p (too busy trying to sort my network out).

    Looks mighty cool Matty, i'll download it now and see what the completed version is like.


    Matty: "...sh*t ... sh*t ... the maps gone? I'm gonna sue Bungie ... oh wait ... i loaded the wrong map..."

    Me: "...ahahahahahaha..."
     
    #13 TexturedSun, Apr 6, 2008
    Last edited: Apr 7, 2008
  14. Matty

    Matty Ancient
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    Hahah good times. Good times.
     
  15. Draw the Line

    Draw the Line Ancient
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    Matty, you're churning maps out at an incredibly quick rate. I can't keep up with your current pace, lol.
     
  16. EL173 R3Ap3r 257

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    I'm feeling generous. 5/5.
     
  17. Matty

    Matty Ancient
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    Yes my past few maps have come out in quick succession. Mainly because they are small and simple, and it was a good way to keep me interested and practice new things.

    My next map should be a lot bigger and better. I have 2 ideas up my sleeves, both completely opposite.
     
  18. the other dark

    the other dark Ancient
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    He'll be the new Cosmic in no time.
     
  19. Matty

    Matty Ancient
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    Thanks man, feels good to be considered to high in the community.
     
  20. McNab 1

    McNab 1 Ancient
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    brilliant
     

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