Sandbox Archaic v2

Discussion in 'Halo 3 MLG Maps' started by Goatnuts, Jul 10, 2009.

  1. Goatnuts

    Goatnuts Ancient
    Senior Member

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    [​IMG]
    By:Goatnuts & Hezbollahector
    Archaic v2 Download

    MLG Skyball

    Original design:
    [​IMG]
    Incase anyone was curious I decided to post the original design, as you can see a lot has changed. You can still see parts of archaic from the original design though.

    V2 Changes:
    -The new and sexy rocket ramp.
    -New inlet for the rockets.
    -New barrier on the top of snipe to fit fell of the rest of the map.
    -Red OS moved up for br battles between the top lifts.
    -New colored columns in lift rooms for easier callouts.
    -Better drop spawned sniper.
    -Some z-fighting fixed.
    -3 new tactical jumps.

    Weapons
    Battle Rifle - 6 on 10 second respawn
    Carbine - 2 on 45 second respawn
    Sniper - 150 with 1 spare clip
    Rockets - 180 no spare clips
    Red OS - 120 doesn't spawn at start
    Plasma Nades - 4 on 30 second respawn

    Gametypes
    MLG TS
    MLG KOTH
    MLG Skyball

    Pictures

    [​IMG]
    Elbow
    [​IMG]
    S1
    [​IMG]
    S2
    [​IMG]
    R1
    [​IMG]
    Rocket Ramp
    [​IMG]
    Red lift
    [​IMG]
    Middle
    [​IMG]
    Middle
    [​IMG]
    Rocket Courtyard

    Archaic v2 Download
     
    #1 Goatnuts, Jul 10, 2009
    Last edited: Jul 19, 2009
  2. Vincent Torre

    Vincent Torre Ancient
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    Amazing work. I love the first version and I can't wait to see the improvements you made. It's a shame you couldn't get the budget for lights but the changes you made seem to be much much better.
     
  3. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    This map is absolutly gorgeous. It may look a little small in th epictures, but otherwise asthetics are wonderful, and design is superb. I'll download tonight, because this is wonderful
     
  4. 12 inch winner

    12 inch winner Ancient
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    dude you never cess to amaze me ! i've been looking at the forums for a long time now and have come to see that whenever i see that tupac pic in the top left hand corner im gonna be impressed and i am 5/5

    how long does it take you to make maps like this seriously?
     
  5. I Stunnah I

    I Stunnah I Ancient
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    I liked the first version you made and I'm sure I will be impressed with this one. I've downloaded it already but the only problem I have is not being able to playtest this. Great design, Amazing map. Keep up the good work.
     
  6. Meteor

    Meteor Ancient
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    Looks like one of the smoothest Skybubble forges I have seen yet. Great map layout and structures.
     
  7. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

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    Glad to see that you went more in depth with the call-outs, the first verion seemed to lack that aspect that standard MLG map need. Love the first one, and I'll try to remember/learn the call-outs for this one. Yuo'll be sure I'll get some games on this newer one and write a review on it in the near future if I have the time.
     
  8. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
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    [​IMG]

    You see the window above rockets? You can crouch jump into there, then jump on top of the map, which means you can drop down into spots you shouldn't and get some kills before people realise where you are. This isn't a huge problem as the jump to get in there is hard and time consuming as you have to line up the jump to the wall and do a well timed late jump.

    I posted a review on V1 as that is the version I have played and I have done this jump on that, from the pictures it looks unchanged so the jump could still be possible.

    Hope I helped.
     
  9. Meteor

    Meteor Ancient
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    One thing I just noticed is there is no colours to show the bases on this map (assuming it was to be used for team based games and not FFAs). Perhaps you should add some form of obvious indicator?
     
  10. HezbollaHector

    HezbollaHector Ancient
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    We had lights on the map but we decided adding in the redesigned and more elaborate rocket ramp was a better idea. Gameplay>Aesthetics IMO.

    The colored columns above the lift rooms serve good enough callouts as do rockets/sniper.
     
  11. Meteor

    Meteor Ancient
    Senior Member

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    I agree completely, and it's not like the aesthetics are anything to complain about anyway; the map looks fantastic. I'll make note of the columns next time I play on this.

    The only reason I asked about lights was to show which base was which as a way to improve gameplay anyway, not aesthetics.
     
  12. iTz Fuzzywig

    iTz Fuzzywig Ancient
    Senior Member

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    Lord Have Mercy!!! I thought that the first one was near to flawless but I guess you found something to change. =] The gameplay of this map is simply superb and it also has great aesthetics. Overall- this map personally rates with MLG Regicide in my books. Great Job.
     

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