Epsilon

Discussion in 'Halo and Forge Discussion' started by AceOfSpades, Jun 27, 2009.

?

Looking good so far?

  1. Yes

    17 vote(s)
    70.8%
  2. Sort of

    5 vote(s)
    20.8%
  3. No

    2 vote(s)
    8.3%
  1. Brodellsky

    Brodellsky Ancient
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    Does it matter if you know what it means?
    A cool map should have a cool sounding name, right?

    And yeah, I'm not really sure if a teardrop merge would work there, because the wall doesn't even really fit in there. It was a huge pain, but it's in there and over with now, and the result is sexy :p
     
  2. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    I do know what Epsilon means... it's a letter of the Greek alphabet. And a simple look in the dictionary could help you with your low knowledge of the English language.

    And being nostalgic is the reason I wanted Foundry. I could've made something very similar to what I have in Sandbox's crypt, but I'm doing it on Foundry.

    'Tis teh uber smexiness.
     
  3. aMoeba

    aMoeba Ancient
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    Well, one thing in the guide I didn't figure out till later is that you can get a guest to spawn an immovable object and help you push the object you want to teardrop merge. Its an easier way to get more depth on teardrop merges. As for that one in the back alleyway, it would take a bit of effort with teardrop merging, all I'm saying is that its possible.
     
  4. Brodellsky

    Brodellsky Ancient
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    Yeah, it would have still taken quite a bit of effort. We just used guides to get it in there, and Mancannons helped us keep it straight. But as I said before, it's all done now, and both Ace and I are satisfied with the results.
     
  5. AceOfSpades

    AceOfSpades Talented
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    I see what you're saying and I think I'd be able to figure it out but we got it there and it is sexy so I don't think I'll try to replace it. I might use the teardrop method for something like that in the future though.
     
  6. Psycho

    Psycho Ancient
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    Or... you just have a terrible vocabulary and you don't personally know what those words mean. You're honestly going to tell me that you don't know what harmony means? Or even, archaic? I was taught these words in elementary school!
     
  7. SVD Zero

    SVD Zero Ancient
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    I really like the looks of this one even though I never really played any of the past Halo games, so I don't even remember where Headlong is from...... (One I believe?) Anyways, it looks good, so I will check it out in due time.
     
  8. AceOfSpades

    AceOfSpades Talented
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    UPDATED PICTURES

    [​IMG]


    [​IMG]

    [​IMG]
    (Yes, that's a truck)

    The map is now ready to be tested. Msg me over XBL if you would like to help test.
     
  9. HaloIlove

    HaloIlove Ancient
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    looks nice
     
  10. Awkward Silence

    Awkward Silence Ancient
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    Looks pretty friggin' sweet. I'll definitely help test. Gamertag is to the left.
     
  11. AlexIsCoool

    AlexIsCoool Ancient
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    I am not sure why you are so offended because I did not add a cute compliment about the aesthetics, neither do I know why you went ahead to insult everything else I said. This post was never meant to offend you.
    You then extrapolated that I must be stupid because I don't like these names.
    You also assumed that I did not read the post.

    And there are alternatives to dictionary names and specific names


    You don't have to change it so then why are you so angered about my advice.
    Go ahead, name it Epsilon, but its going to fall in with the rest of the maps with these style names, the forgotten. Isn't that the point? To make an original map- Should not an original map have an original name.

    Now I am insulted, maybe disgusted that someone would make idiocy of me because they disagree with my views on something so simple as the proposed name of a new map on Halo 3s Forge.
     
  12. Awkward Silence

    Awkward Silence Ancient
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    Clogging up a map preview thread over a suggestion about a name is probably not a good use of your time. Look, at absolute worst, what he said is just text on a page, and you don't have to get all pissy about it. If you don't like what he said, fine, ignore this thread, and ignore the map when it comes out. But stay on topic.
     
  13. Silver0range

    Silver0range Ancient
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    Well, I have three suggestions for you, Spades, from when you and your MLG friends obliterated me. I felt that it was far to open in the attacker's base as soon as you stepped out of the spawn hive. Generally, I only got more than an inch out of the base if I spawned on the bottom floor, which is adequately covered.

    Secondly, it seems that you meant to give attackers a clear advantage in the acquistion of the rocket launcher. It would be great if you could add in a secondary trick jump to get to it from the right side (looking at it from the defender base), other than the one where you jump off the cargo door, so the defenders have another option there.

    Thirdly, I think you should open up the rocket launcher - defender hallway a little bit more. It was generally pointless going that way as a defender unless you were intending on getting the rocket launcher, as you have to go through the loop-around tunnel or risk a trick jump.
     

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