Excerpt

Discussion in 'Halo 3 Competitive Maps' started by Rifte, Jul 7, 2009.

  1. Rifte

    Rifte Ancient
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    Excerpt(8-12 players recommended)
    [​IMG]
    Description
    Excerpt is a conquest map, and also my first competitive map. The layout is solid, and there are 5 terretories in total.

    The first territory will be on the bridge located a bit ahead of your starting area, the second near the obelisks on the first turn, and the 3rd will be inside the big structure in the middle. To capture the territory, you must be inside.
    Weapons List
    x4 BR
    x2 Brute shot
    x4 SMG
    x4 Spike Grenades
    x4 Plasma Rifles
    x2 Plasma Pistols
    x4 Plasma Grenades
    x2 Magnums
    x2 Spikers
    x2 Frag Grenades


    The Map
    [​IMG]
    Spawn/starting area

    [​IMG]

    Bridge

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    Territory no.2

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    Center structure
    Action shots
    [​IMG]
    [​IMG]
    [​IMG]
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    [​IMG]
    [​IMG]
    Thanks to everyone who helped test, and to Cycletop and SpamRabbit who found the cheat. <3

    Map Link-Excerpt
    Gametype-
    Conquest V3


    Made by rifte gifle
     
    #1 Rifte, Jul 7, 2009
    Last edited: Jul 8, 2009
  2. mike 286

    mike 286 Ancient
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    Horray, you got it up. Testing was so much fun, this map plays very well, especially in the centre=epic fights. You should have gotten a video up as well. The merging work you've done and the aesthetics are great, there are a few little bumps, but those are only the ones that can't be rid of :(, other than that great conquest map, very solid and sinple layout awesome job.

    I thought we decided to get rid of the magnums because noone ever usse it?
     
  3. Rifte

    Rifte Ancient
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    Left them there because the BR's are usually always taken, so at least you have something for long range that's better than an AR.
     
  4. TrustierToaster

    TrustierToaster Ancient
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    i've never really like complex conquest maps. This looks great, maybe neaten up the middle part up rifte, but other than that, the map itself aesthetically is very good. I will download and see how this turns out, i like the window things you've made at each starting point, there cool.
     
  5. TheRevXa7xX

    TheRevXa7xX Ancient
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    It looks great but the middle should have a little bit more cover, other then that looks cool.
     
  6. Rifte

    Rifte Ancient
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    It isn't supposed to, the less cover=better fire fights. When everyone is bunched up in that one little area, it's basically who can kill who faster to gain control over that territory.
     
  7. MetaLemur

    MetaLemur Ancient
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    different idea from the first pic i knew this would be nice but i only mean the outside of the center structure. i think the starting area is cool by the fact that you make that little frame for the br. i also think the bridge is kida cool. but you need more cover and structures to be worth a download from me.
     
  8. Rifte

    Rifte Ancient
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    It doesn't need more cover, any more and it'll get in the way of gameplay. The change of elevation is your cover.

    And why should there be more structures?
     
    #8 Rifte, Jul 7, 2009
    Last edited: Jul 7, 2009
  9. l PATRICK l

    l PATRICK l Ancient
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    im impressed with all the territories and such, im interested are there vehicles? If this was allowed i htink would add a whole new touch to territories. Great map 5/5
     
  10. coyoteboy1023

    coyoteboy1023 Ancient
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    Downloading. Though I will be testing it with V4. I already have a few concerns but will get back to you after playing it.
     
  11. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    Nice job overall, I like the bridges mostly. It's solidly built, and looks like it would work just fine for the game type.

    I checked it out, and noticed something really obvious that would benefit a lot from a slight change. Let me just say, nb4 Coyote because I'm sure he'll have this to say as well if he checks it out like he said. Your first two territories on each side are waaaaaay too small. They should be the length of the entire stretch they occupy so players can keep running while they secure the territory. Just something to think about, but good job other than that.
     
  12. Ell3ment

    Ell3ment Ancient
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    I'll have to download and test this out but generally it looks pretty solid. My main concern before even downloading would be the amount of grenades you placed out. Most of the time since grenades are considered power weapons a map will only have 4 total while your map has 10. Further testing may prove different but I think it may be to many.
     
  13. Rifte

    Rifte Ancient
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    Is it? Okay, I wasn't aware of that, because the terretories were fine the size they are now when I play tested, but thanks for the comment.

    No vehicles, it's conquest, and it's also too narrow for vehicles.

    Well, there are only half of the number of grenades on each side. Basically each team gets 2 plasma, 2 spike, and 1 frag in a sense, so it's fairly evened out, although now that I think about it, I suppose that the respawn time might have been better had it been more than the default 10s.
     
    #13 Rifte, Jul 8, 2009
    Last edited: Jul 8, 2009
  14. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    It's up to you, but try it out and see if you don't like it better the way I said. I think either way can be legit.
     
  15. TrustierToaster

    TrustierToaster Ancient
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    I personally like this map. It's simple, i really like how you can get creative and use the elevation as your cover. I suggest next time that you clean it up a little, especially the middle for aesthetics, although the only part that needs to be fixed is the roof... I personally don't like it. Other than that, I also suggest you make the nads respawn time to maybe 20 each except for the frag because there's only 1 for each side.

    Overall, I <3 your map was playing on it a while today with some friends, and it turned out really good, especially 5v5.
     

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