Sandbox Desertion

Discussion in 'Halo 3 Mini Game Maps' started by Sasquatch, Jul 6, 2009.

  1. Sasquatch

    Sasquatch Ancient
    Senior Member

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    [​IMG]

    “This isolated platform is a deathtrap for the unwary. Work together to quell the banshee threat.”

    Creator: Sasquatch210
    Map Used: Sandbox (skybubble)
    Recommended Gametype: Last Stand :viral:
    Recommended Players: 4-12 (all numbers supported)

    Welcome to Desertion, a mini-game map made for the gametype Last Stand. The objective of the game is for the humans, who spawn on a platform in the middle of the skybubble, to either kill all of the zombies or survive the four-minute round.

    Important Gametype/Gameplay Information:
    The zombies get banshees, but cannot inflict damage, so the only way they can kill the humans is by splattering them. There is no reason for a zombie to leave their banshee because of their low speed. The zombies also have 500% damage resistance and 3x overshields, but no shield recharge. They’re tough but they ain’t invincible.
    The humans have 150% speed and 75% gravity, making it easier to dodge incoming banshees, but trust me, it’s still no walk in the park. Humans spawn with just a magnum, but can easily arm themselves with a variety of weapons. They have no motion trackers and no ability to board the banshees unless they have the custom powerup or are the last man standing.

    Gametype Settings
    Last Stand

    General Settings
    Initial Zombie Count: 25%
    Next Zombie: Random
    Indestructible Vehicles: Enabled
    Number of Rounds: 5
    Time Limit: 4 Minutes
    Friendly Fire: Disabled
    Lives per Round: 1

    Scoring
    Zombie Kill Points: 5
    Infection Points: 1
    Last Man Standing Bonus: 5

    Alpha Zombie Traits
    Damage Resistance: 500%
    Shield Multiplier: 3x Overshields
    Shield Recharge Rate: 0% (No Recharge)
    Shield Vampirism: 100% Leech
    Damage Modifier: 0%
    Player Speed: 25%
    Player Gravity: 200%
    Forced Color: White

    Human Traits
    Damage Resistance: 100% (Normal)
    Shield Multiplier: Normal Shields
    Shield Recharge Rate: 90% (Slower)
    Damage Modifier: 100%
    Primary Weapon: Magnum
    Grenade Count: None
    Infinite Ammo: Disabled
    Player Speed: 150%
    Player Gravity: 75%
    Vehicle Use: None
    Motion Tracker Mode: Off
    Forced Color: Off

    Last Man Traits
    Vehicle Use: Full Use
    Motion Tracker Mode: Normal Mode
    Motion Tracker Range: 10 Meters
    Forced Color: Black

    Custom Powerup Traits
    Duration: 15 Seconds
    Vehicle Use: Full Use
    Motion Tracker Mode: Normal Mode
    Motion Tracker Range: 10 Meters
    Forced Color: Black


    Weapons
    Weapon, Number that Spawns, Spare Clips, Respawn Time

    The Following Weapons Spawn at Start:
    Battle Rifle 1 2 120
    Shotgun 1 2 90
    Sniper Rifle 1 2 120
    SMG 2 1 90
    Spiker 2 1 90
    Plasma Pistol 1 - 150
    Plasma Rifle 2 - 90
    Brute Shot 1 2 Never
    Rocket Launcher 1 2 150
    Covenant Carbine 1 2 Never
    Fuel Rod Gun 2 1 Never
    Beam Rifle 1 - Never
    Power Drain 1 - Never

    These Weapons do not Spawn at Start. They First Spawn at the Corresponding Time.

    30 Seconds In:
    Plasma Grenade 2 - 30
    Spike Grenade 2 - 30

    45 Seconds In:
    Custom Powerup 1 - 45

    60 Seconds In:
    Missile Pod 1 0 60

    90 Seconds In:
    Battle Rifle 2 2 90
    Brute Shot 1 2 90
    Rocket Launcher 1 1 90
    Gravity Hammer 1 - 90
    Covenant Carbine 1 2 90
    Flamethrower 1 - 90

    120 Seconds In:
    Spartan Laser 1 - 120
    7-Wood 1 - 120

    150 Seconds In:
    Grav Lift 1 - 150


    Most valuable weapons: Plasma Pistol, Fuel Rod Gun, Power Drain, Custom Powerup, Gravity Hammer, Spartan Laser, 7-Wood.

    In case you’re wondering, the reason why the plasma pistol and power drain are valuable is because of their ability to disable banshees, making them fall to their death.

    I know that many people will think that the missile pod would be overpowered since it homes on to banshees, but during testing it was NOT a major power-weapon. Trust me. Or play the map to see for yourself; the missile pod is no more useful than a rocket launcher :)

    Aesthetics:
    Desertion is an octagonal platform in Sandbox’s skybubble. It is cleanly interlocked and somewhat aesthetically pleasing, although I will admit it isn’t incredibly good-looking. There are nine objects that spawn on the platform, but all are able to be moved by banshees and some are also able to be moved by explosives. They do not make excellent hiding places, and they tend to be knocked off early in the round, but my testers and I think that they make the gameplay more interesting.

    Because there are up to four zombies in a round, there are four zombie spawn areas, each with a banshee. Zombies camping where they spawn would be a problem since some people just like to ruin games. To stop them and any zombies that aren’t playing I made a killball appear at each zombie spawn after 20 seconds.


    And now what you all like the best, the pictures:


    A view of the platform
    [​IMG]

    A closer picture
    [​IMG]

    One of four zombie spawn platforms
    [​IMG]

    20 seconds later… staying at spawn will not be beneficial to your health
    [​IMG]

    From above
    [​IMG]

    From below (for no reason)
    [​IMG]

    I realize that this isn’t an incredibly original map idea, but I have not seen a map like this designed as well as Desertion is, correct me if I am wrong. Desertion’s clean interlocking, gameplay-tested weapons, movable objects, and killballs that kill zombies that aren’t playing make this map stand out from the rest.

    Action Pictures

    Last Man (me) versus Last Zombie
    [​IMG]
    Shows that all of the objects are often knocked off of the platform
    [​IMG]
    Boarded
    [​IMG]
    Confrontation
    [​IMG]
    Plasma Pistol Rulez
    [​IMG]
    Power Drain also Rulez
    [​IMG]
    Man v. Banshee
    [​IMG]
    Da Banshee Won
    [​IMG]
    Bring it
    [​IMG]
    WARNING: Falling banshees may cause severe injury or death.
    [​IMG]
    Falling… Fallen… Dead
    [​IMG]

    Thanks to everyone who helped test the map:
    BeerlessBeery
    copeck the duck
    TGA Swip3r
    EGC Kamikaze BR
    Roaring lion OS
    Lunchbox OS
    LordoftheNazgul
    Lordz Assassin
    W3APON 4RM GOD
    Itachi0528
    MONGO13
    Yung Dvl 117
    SPARTANJ543


    This is my first post, but I have been going to Forge Hub for a long time now, and this is not my first map I have made, but it is the best one. Please leave constructive criticism so that I can do better next time; even though I do not plan on making a V2 of this, I still might. And some maps I plan on making in the future are based on a similar concept, so tell me the truth about Desertion.

    Thanks all, and enjoy Desertion.

    Last Stand Gametype Link: Bungie.net : Halo 3 File Details
    Desertion Map Link: Bungie.net : Halo 3 File Details
     
  2. Fruitista

    Fruitista Ancient
    Senior Member

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    wow this looks like itd be a very fun map and game type...





    thats what id say if i was one of those kids that i keep seeing that sya like two words bout the map lol
    ok on to the map...it does look very original but it seems like itd be far to easy for the zombie and far to hard for the humans...also i dont see after the zombie gets hijacked do the humans automatically win or does the human just go kill the other zombies with the banshee.
    the platform looks like it was put together very well lol ( another bul s*** comment) :p but it does
    good forging it reminds me a little bit of monster trucks but with only one flying truck and infection mixed in lol
     
  3. hyabusa1337

    hyabusa1337 Ancient
    Senior Member

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    awesome map but you might want to make it so humans cant hijack zombie cause then zombies are going to be demolished because they cant defend themselves, and also humans do 100% damage might end the game quickly because someone can take them out with a rocket when they try to splatter and the power drain really screws them over.
     
  4. majorsh0ck

    majorsh0ck Ancient
    Senior Member

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    this is wat i think

    this is a good map idea, original from what i can tell overall its a 4/5 map because the zombies only advantage is a banshie, so what i suggest is that you raise the human thingy higher up so that the zombies can be able to fly under it and stuff for easier killing
     
  5. NDominator

    NDominator Ancient
    Senior Member

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    To address some of the concerns that have been said:

    Raising the platform for the zombies in banshees to fly under could possibly promote camping under the platform, although the zombie would not score any points for the round, it would still ruin the gameplay.

    If a human hijacks a banshee the game is not over, but the zombies are not left defenseless either since the overshields are so great.

    The final concern I saw was with the 100% damage and the rockets. The rockets aren't that great, similar to the missile pod, they are there, but they are more difficult to use, and they don't destroy the banshee that effectively. A plasma pistol or a power drain works much better. Also one rocket does not kill a banshee unless you've shot a ton into the banshee already.

    But enough concerns, go play the map for yourselves.
     

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