Sandbox Conglomeration - Rough copy

Discussion in 'Halo 3 Competitive Maps' started by Alexecuter, Jul 6, 2009.

  1. Alexecuter

    Alexecuter Ancient
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    Conglomeration - V1

    *Unfortunately, my time is limited. Please excuse the posts briefness*

    Fore View

    [​IMG]

    Aft View

    [​IMG]
    Download
    ...|...
    ...|...
    ..\/..
    Conglomeration, is as it may seem to most of whom have the ability to notice it's features, an assimilation. Of what is for you to decide on your own deliberations amongst each other.

    The map started as an idea, one of which had manifested itself with unusual stubbornness and solidification as to the foundation from which it was raised. However, as with all ideas, it developed into a maddening itch of which needed to be relieved. Therefore, I began to draw it up and it flowed from the uranium depleted utensil of writing on to the page as fluidly as the gameplay is on the rough copy.

    As with all predecessors, this map is not as worthy of a map as it will be when finely tuned as to express maximum performance and stability - considering it has yet to be beta-tested.

    This is my first mildly successful skybox map and any opinions or feedback would be greatly appreciated.

    Red Base *Subtle Changes to the Obelisk placement have been made*
    [​IMG]

    Blue Base
    [​IMG]

    Rockets
    [​IMG]

    Overshields
    [​IMG]

    1 Rocket Launcher

    4 Battle Rifles

    2 Assault Rifles

    1 Gravity Hammer

    1 Shotgun

    1 Sniper Rifle

    1 Needler

    2 Spikers

    2 SMG's

    1 Power Drain

    1 Bubble Shield

    1 Regenerater

    1 Overshield

    All of the stated objects that are gameplay related have respawns times that are solely based upon power of weapon. *More power, More wait - As obviously expected*


     
    #1 Alexecuter, Jul 6, 2009
    Last edited: Jul 6, 2009
  2. Rifte

    Rifte Ancient
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    If it's a rough copy, then I suggest that you get it moved to halo forge discussion under map preview prefix. This is only for finished maps. And once you do complete it, remember that you need a DL link.
     
    #2 Rifte, Jul 6, 2009
    Last edited: Jul 6, 2009
  3. Meteor

    Meteor Ancient
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    Despite being a rough copy, there are some brilliant ideas here. I'm already quite impressed and can't wait to see a v2. The use of wooden planks for the OS room is a really nice aesthetic touch.
     
  4. Fruitista

    Fruitista Ancient
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    this map has beautiful aesthetics all around from the obelsiks to switching from walls to wood and the platform for rocket spawn...you even use that ass part of a holder for the overshields. the map has a brilliant layout with many rooms and hallways. looks like itll be a great map. when you are done with the v2 let me know...but sadly an unfinished map really shouldnt be in this section
     
  5. Powerslave

    Powerslave Ancient
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    to be excact, it is finished, but a rough draft. later, he'll probally post his final draft.
     
  6. B1gB1rd09

    B1gB1rd09 Ancient
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    The map looks lovely and very neatly forged. However, it also looks confusing as all hell. I'd assume that's what you're going for, but damn, the way you talk in your post is as confusing as your map o_O. I really like the overshield spawn, nice idea!
     
  7. Alexecuter

    Alexecuter Ancient
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    Well, this map is complete - in a manner - I just treat it as not so, because of the fact that i deem it unworthy of the title "completed". Just think of this map as V1 and V2 will be the more player friendly version
     

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