Connection is a medium sized, close-quarters map in the sky bubble of Sandbox. It has two floors, with plenty of cover. This map supports any game type, and was made with with team slayer, multi-flag, two bomb, neutral bomb, and territories in mind. Weapons/Equipment X4 SMG-30s respawn, 2 clips X2 Shotgun-120s respawn, 1 clip X2 Battle Rifle-60s respawn, 2 clips X2 Plasma Rifle-60s respawn X1 Fuel Rod Gun-120s respawn, 2 clips X4 Plasma Grenade-45s respawn X2 Mauler-120s respawn, 2 clips X4 Firebomb Grenade-45s respawn X1 Brute Shot-120s respawn, 1 clip X1 Sentinel Beam-45s respawn X1 Bubble Shield-60s respawn An overview of the map The center stage The brute shot spawn The fuel rod gun spawn The blue base The red base Another look at the center Download here! Bungie.net : Halo 3 File Details
I like the overall idea of the map, but it looks like there are lots of ledges to fall off of in the heat of battle using some type of siding to prevent some of that from occurring would be nice. I'm a big fan of the upper and lower levels in a map i like good angled warfare. The floor was kinda rough I bounced around a lot while running though the map merging them would fix this. Its an okay map 6/10. oh and i also love the sentential beam, seems no one ever uses them!
It looks easy to grenade bounce over the walls on top of the tube area, so you could just camp right there (for whatever reason), your forging could be fixed up just alittle. But this still seems like a DL, maybe a game or two would be fun
Also, besides all ofthe above thatwas suggested, you could interlock the walls that are placed by the columns. The map has three floors, unless you increase the gravity, you may want to note that. The map seems pretty good overall can't think of much more to say...
Now, this map looks very nice. In terms of aesthetics, it looks good even though it is not interlocked. I also like the tube-ramps leading up to the bridges on either side. The flow of the map is good too, but, I, personally, don't like the idea of having a power weapon on one bridge and none on the other, but on the lower level near the bridge. I think you should move the brute shot onto the bridge and add a ramp to the outer edge where it was, and where the Fuel rod bridge is. Alternately, you could move the Fuel Rod down, and keep the brute shot, but to me it defeats the point of having the bridges there. Overall i'd give this map an 7.5/10. Interlocking would help keep the map flat and not bumpy, and the weapon placement brings it down in my opinion. However, its a solid map. Good Job.
Why does the sentinel beam spawn closer to one team? Also, I love the blue spartan in the first picture. : D Everyone else, try to find it.
the actually looks pretty fun. but, most places have almost no cover, and with no walls or railings, the fuel rod is unfair. also, some parts look a bit sloppy, so go back, take your time, and make it really neat! srry, but for this only 3.5/5