Mythic DLC Castle

Discussion in 'Halo 3 Competitive Maps' started by tR Siickness, Jul 4, 2009.

  1. tR Siickness

    tR Siickness Ancient
    Senior Member

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    Authors:
    xI 1nsanity Ix, WilderTiger10

    Map Name:
    Castle

    Map Canvas:
    Sandbox

    Map Size:
    Medium

    Player Count:
    4-6 (2v2 - 3v3)

    Supported Gametypes:
    Territories, Raid

    __________________________________________________

    Description:

    [​IMG]
    (I've resized all images to smaller sizes to reduce loading. Full size links are included)



    Castle is a Territories based game in the Crypt. I've worked on this for the better part of a week, and I believe it's ready to be posted. I made this map on Foundry with my friend WilderTiger10 about 6 months ago. I thought this would be fun to recreate on Sandbox, so I've been working on this in my spare time.

    How to Play:
    The point of the game is there is an attacking side, trying to regain the Territories from the defenders. [The defenders MUST stay in the Castle, which is the only honor rule.] The attacking side must realize it's meant to be difficult to capture the points. You need to fight through the defenders with teamwork and planning. One side is most definitely overpowered.
    Both teams start with BR's and AR's. There are various weapons scattered on the map for the attackers to find and use to their advantage. There are also 4 mongeese scattered on the map. [The defenders cannot use vehicles.]

    Pictures:
    Defenders' base:
    [​IMG]full size
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    Attackers' base:
    [​IMG]full size
    [​IMG]full size
    (If a rocket is shot at you, you can run in the side room and won't be injured :) )
    [​IMG][​IMG] "Mongoose Chute" full size
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    Oh, and I almost forgot! The secret rockets in the defending base!
    [​IMG]

    I hope you enjoy my map as much as I did making it!

    Download Map: Link
    Download Gametype: Link
     
  2. mastersync23

    mastersync23 Ancient
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    Wow! This map looks really fun! However, armories are a big no no. Two shotguns should never be put together, especially not in a area that doesn't require any challenge to get to. Same thing with the equipment. But the rest of the map looks AWESOME. Great job, man. Awesome map!

    8/10.
     
  3. TheClubhouse

    TheClubhouse Ancient
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    The map looks good, but if you're going to have "honour" rules, then I don't think it should be posted under the competitive forum. And I have to agree with the above comment about the armoury. Nice castle though!
     
  4. Urban Myth

    Urban Myth Ancient
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    Hey I remember joining in on a forge session with this map. It kind of reminds me of storm the beach. Just you know, smaller and without fusion coils falling =)

    I don't know why, but I really like the attacker's bunker for some reason.
     
  5. tR Siickness

    tR Siickness Ancient
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    The two shotguns are meant for the Castle defense. By the time the attackers get to the Castle, it should be the last territory and the defenders are on their last defense. Also, the map is meant for 2v2, so there is a shotgun for each person.

    And, if I can't put it in Competitive, I don't know where I should put it. The gameplay is surely not casual...
     
    #5 tR Siickness, Jul 4, 2009
    Last edited: Jul 4, 2009
  6. used man

    used man Ancient
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    while I like the premise and the map looks well put together with a strong concept, the map needs to be moved to casual. If it has an honor rule, then it is casual.
     
  7. MetaLemur

    MetaLemur Ancient
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    we l you have some good looking things here like the red base but the weapon placement is a big no no no i mean that made me completely stop looking at the map you should never put two shotguns down at the same place 2/5 because i like the red base 2nd pic i like the forging but not the weapons or turrent
     
  8. tR Siickness

    tR Siickness Ancient
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    I'm sorry everyone, I did not realize a shotgun could reach half way across the map, where all the points are. [​IMG]
     

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