Sandbox Creed

Discussion in 'Halo 3 Competitive Maps' started by Completeduck, Jul 3, 2009.

  1. Completeduck

    Completeduck Ancient
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    Creed
    Creed, Is a symmetrical 2-way map, that is perfect for cross-firing battles. Creed, supports all gametypes, and would best fit; Team slayer, Oddball, CTF, and assault.

    By Completeduck and gamerbmt

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    Weapons List
    Br - 8
    Sniper Rifle- 2
    Plasma Pistol - 2
    Spiker - 2
    Plasma Rifle - 2
    Mauler - 2
    Shotgun - 1
    Covenant carbine - 2
    Bubble Shield - 2
    Regenerator - 2
    Power Drain 1
    Plasma Grenades - 8
    Fire Grenade - 2


     
  2. ConfOracle

    ConfOracle Ancient
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    This looks like a cool 2v2 or 3v3 map, but your post is a little lacking. Maybe if you included respawn times and clips for the weapons, and possibly their locations.

    Onto the map; I like the bases and the center structure, but I'm wondering how you're supposed to get on top of the center to get the shotgun. Maybe switch the shotgun and power drain... Also, why are there random floating corner smalls to spawn on? I'd remove them if I were you, because the players would get spawn killed there (or wouldn't be able to get over to the rest of the map). For what you have so far, 3/5.
     
  3. Fruitista

    Fruitista Ancient
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    i can see you are new to forgehub and this a pretty good map for being new. welcome btw... most people like captions beneath the pictures and the map also has to ahve a story behind it...good job giving a weapon list though most people dont bother to do that... nice mergeing and an original symetric layout but the map seems kinda small... good weapon placement...nice first map and i hope you like it here at forgehub
     
  4. Completeduck

    Completeduck Ancient
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    At the wood bridges, there is a wood railling, jump on the railing to get to the top center.
    Not Hard.

    There is no point to switch the shotgun/powerdrain, it would ruin gameplay values in other gametypes

    The floating Corners are to jump across one side to the other, without heading into a base...
     
  5. RebelCow

    RebelCow Ancient
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    i'm not a fan of small maps with shotgns. it looks like it might be too easy to spawn kill. the aesthetics are not that great and it just doesn't look fun. srry 2/5
     
  6. xPsychZerox

    xPsychZerox Ancient
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    Who cares about the aesthetics!? Gameplay is what is important here and I know you didn't test this out. These type of posts just sort of piss me off sometimes.

    Anyways it looks like it has a good layout and it might play well too. The aesthetics are actually not bad (don't listen the the guy above me). I really wish I could download this, but my que is FULL of other maps and I'm usually not playing halo 3. I'll see if I can get this in maybe tomorrow. Again sorry that your map is being delayed for download.
     
  7. l PATRICK l

    l PATRICK l Ancient
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    you might not want to take pictures in forge mode, and also the map (in my opinion) looks a little crammed at the middle part. Anyways i like the idea of the bases which offer ample cover and multi-levels.
     
  8. mastersync23

    mastersync23 Ancient
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    No, maps don't need stories behind them.

    He took them in Forge mode because he wanted to show the spawns.

    Anyways, the map looks TINY. And you have two maulers, and a shotgun. I really don't think this would play out that well. I see the idea you're going for, but to be honest, it could be executed a LOT better. The lines of sight are short and cluttered, and a wee bit too open on the sides.

    Look, I'll give you added points for the map being fairly unique, but in my opinion, it looks about 3/4 done. Sorry man, but don't think the map doesn't have potential.

    6.5/10.
     
  9. hlg protege

    hlg protege Ancient
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    hey man thats good my maps are to i just dont know how to post my forged maps
     
  10. MetaLemur

    MetaLemur Ancient
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    ok i love the bases to an extent just because they remind me of the sniper tower on odessa by zombievillan but you need to use some interlocking and maybe fix up the middle because that really ruined gameplay but you have a nice idea that if worked on i think you can run with hint hint
     
  11. Xang

    Xang Ancient
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    Well the layout is ok although the map is very messy and some merging would make this map looks alot better. The stuff in those emtpy areas look very randomly placed, look like you just put them there to fill in the map...
     

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