COMPL€X- Map Download After releasing my previous map, Valhallan Fury, a lot of people noted that it wasn’t very brilliant. First of all, it was the first map I ever made. Second, it was a Valhalla map- not a foundry map. Hopefully my newest map will put to rest my ability as a map-maker. Complex is more inventive, and shows far more ability than Valhallan Fury was ever meant to. It also cures a common complaint about my first map: power weapons. The only power weapon to be found here is the Brute Shots (and the Shotgun, if you can consider it a power weapon). WEAPONS ON MAP: Assault Rifle x4 Battle Rifle x4 Carbine x2 SMG x2 Mauler x2 Shotgun x1 Sniper Rifle x2 Brute Shot x2 Spike Grenade x6 Plasma Grenade x4 Frag Grenade x6 In making Complex, I used several methods, including Floating and Interlocking. In short, its not an amateur attempt. The following diagram was made with Microsoft Paint- so its nothing elaborate. But it does give a good idea of how Complex is set up. You can’t say I didn’t try. Click the bar beneath to resize image. The idea of complex is very simple: a semi-symmetrical map with two buildings on each side and one building in the middle. It started out with considerable inspiration from ForgeHub’s “Crash†remake- but I took quite a number of liberties in veering away from that idea. The aspect of the map I am most proud of is the center building. It took me a lot of time and effort to get right, and I personally love the way it turned out. By the time I got to it, I didn’t have many walls left. Considering that, it worked out perfectly. The center building has two Assault Rifles, two Battle Rifles, Frag/Spike Grenades, and a single Shotgun. It also holds neutral items like neutral bombs, oddballs, and a territory. Buildings <-A (left) and B-> (right) are opposing two-floor buildings. Each has an Assault Rifle, Battle Rifle (or) Carbine, and Frag/Spike Grenades. Buildings A-> (right) and <-B (left) are also opposing, but they are three-story buildings. Each of these buildings holds a Sniper Rifle, Battle Rifle (or) Carbine. Its because of this I dubbed them the “sniper shacksâ€. Here is a picture of B side’s spawn. This alley is also the spawn-point for flags and bomb targets. Here is the picture of A side’s spawn. Again, this is the spawn-point for the team’s flag and bomb score target. Complex is set up for all default gametypes. But I personally recommend team-based gametypes like Team Slayer, Capture the Flag, and neutral-bomb Assault. I could also see SWAT being really fun on this map- but if you do play SWAT, I would suggest editing it to allow map-default weapons and disallow infinite ammo. I tried to make this map virtually escape proof, but if for some chance you do get out I have set up teleporters to take you back into the conflict. There is nothing of interest outside of the main map area, so don’t be thinking I hid a rocket launcher or something- I didn’t. The only weapons are inside the map area. If you have any suggestions or constructive criticism regarding this map, such as a problem with a certain gametype, please let me know. Please post feedback- thank you.