Mini game designer looking for Forger

Discussion in 'Halo and Forge Discussion' started by Esorath, Jun 30, 2009.

  1. Esorath

    Esorath Ancient
    Senior Member

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    I have been designing this mini game for sometime, and I started designing it on Sandbox.
    Yet, due to my recent tragedy of my copy of Halo 3 being chipped by my younger brother, I can no longer forge this game. I won't be able to get back on Halo until at after July 4th at the earliest. But if someone else wants to help with this game, it can get done a lot sooner.

    This mini-game is a Escort VIP based game type. The map consists of and urban environment with a stadium at the end of one side: opposite the side of the VIP team.

    Here is the mission of the VIP team:
    The VIP is to attend a conference at the stadium, yet before he has a few stops he has to make on the way. The VIP team is to escort their VIP to the location unharmed. But, there has been a threat issued. You must be on the lookout of the assassins as they could be anywhere: rooftops/street level/ etc. If you reach all the destinations and the stadium before the assassin's can kill the VIP, then you win.
    Offense story:
    Take out your target before he reaches the final destination. He will be escorted by his guards
    All you are given is a single magnum to take out your target. Be careful with your shots and work together to identify your target. You must take him and his successor. (5 points a take down)

    Total Number of Goal Zones: 5 - 2 points each
    VIP Take-down points 5 pts
    Pts to win 10
    Rounds - 4
    Vehicles on Map: Mongeese (and maybe a warthog) for the VIP Team
    No weapons on Map for VIP team
    Custom Power Up will give the taker, the appearance of the VIP

    Base Player traits:
    given the opportunity to have a grav lift at spawn
    Force Color Black
    Magnum
    No Shields (this may and most likely will change)
    Weapon Pick-up is Disabled
    No Grenades
    Respawn when whole team dies
    No Radar
    Headshot only enabled
    poor camo

    VIP traits:
    Forced Color: White
    Weapon:plasma Pistol
    waypoint for allies only
    headshot only enabled
    VIP proximity traits: force color white

    VIP team traits
    Force Color Black
    Magnum
    No Shields (this may and most likely will change)
    Weapon Pick-up is Disabled
    No Grenades
    Respawn when whole team dies
    No Radar
    Headshot only enabled

    any ive prob forgotten some other stuff, but when i get a new copy of halo, ill fix this type

    Ive designed the layout of the mid level,
    but i havent designed the offensive or defensive starting parts
    the offense will spawn in crpyt, the VIP team will spawn in skybubble
    each will teleport to the mid level to their positions.
    The offense has very little time to get set up, so they should hurry
    http://s712.photobucket.com/albums/ww123/Esorath/?action=view&current=2dlayout.jpg&newest=1]2D midlevel Concept Design[/B]

    I'm still going to attempt to build this on sketchup.

    comment on if you think this is a good idea or if your interested
     
  2. AlexIsCoool

    AlexIsCoool Ancient
    Senior Member

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    May I suggest a better story?

    The VIP is going to court to testify against..... (*Thinks*)....Bob, the leader of a violent organized crime gang.
    If he testifies against Bob, Bob will most definitely be sent to Jail and the gang will be shut down forever.
     
  3. Esorath

    Esorath Ancient
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    story accepted - AlexisCoool will def be given credit for the story suddestion
     

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