Bunker Hill is finally done on Sandbox. Over three months of forging now completed. Sorry about the shortness of this post, I was pressed for time. Made by: Halostriker214, with help from Skittlemiester, yes that skittle, and driscoll. Download Link: Bungie.net : Halo 3 File Details Please play with at least 12-16 to get better experience. Plays best with one flag and one bomb. P.S: expect an infection variant in the future for this map. Here are the pictures: Overview: Side Bunker Inside of Bunker Attacker Base: Interior of Hill: Please comment Anyway hope you enjoy. Please comment for any improvements
Wow this looks really good! having the attackers running over u as u shoot out is going to have really really intersting gameplay. 4/5
Testing this with you was pretty fun and you know you got my download man. Im happy you gave a face lift to bunker hill. I like the building structure on the right the most it has nice cover and plenty of room to gun down the other team. Good work. :]
I honestly think the one on Foundry looks better. Yeah, yeah, this is Sandbox, but it's the same thing, but the colors are more bland. Good job forging, but I don't think this was needed.
Haha, what's up HaloStriker, it's Zagwire. This Sandbox variant looks awesome and I can't wait to play this revised classic. Nice job man.
It's about ****ing time you posted this... I figured you just kinda stopped working on it... Or at least you're very lazy with posting and making maps. Let's see, now... How long has it been since my last post on a map?... An epically long time... Due to me being out of town right now and unable to get Xbox Live I can't really write a good review of the map. You seem to have changed a few things the last time I did a forge-through of the map with you. When I get home I'll see how it is and if it's good enough I might even play it in my TGIF every once in awhile. But, I still say you should have added a worthog or two... You know everything is better with a worthog thrown in. Maybe even a mongoose on the map would be pretty epic too. Something that's really missing is the left side of the map with the only thing their is the barrier. It just seems to empty but I'm sure you know what you're doing when you made the map. All in all it seems like a pretty solid map but I'll be sure to give my final verdict on the map when I can. Great job, HaloStriker...
this map is sex! this map is like 20 Megan foxes dipped in chocolate having an **** in your mouth! anyway i really like the huge bunker thing, i tend to be in that a lot or on top of it. Those large things sticking out of the ground are good for cover. This is a nice classic break from those hardcore competitive maps and line of site and call out ****. This should be in matchmaking under a special play list just to kick back and have fun. All in all this is straight sex. Feature hoes shut yo mouth fool it was needed
Good job on the map. I like how you actually took the time to make a hill. I suggest you make an attempt at a good D-Day maps as there have been many failures at it and i really wanna see a good one
This is one great map. The forging of the defending "hill" and bunker are perfectly forged. The whole idea in general just blows me away. The game play could also be pretty fun with objects to protect the attackers while their attacking. Overall this is a great map.
a little review written for an amazing map well well well. my group of 8 friends were in love with your first map sept we played on infection which was amazing. the one in foundry was really shiny which kinda got annoying. i think sandbox suites this map perfectly. from what i can see this map (bunker part) looks exactly like the foundry one. The long run: even though there is cover it seems like it is still a long run before you actually get to the mouth of the bunker. it almost seems like you should sorten it up for i gurantee you defenders will keep two people posted killing whoever trys to get the sniper and have the rest pick off everyone else. About the attackers side: i really think its a huge improvement from the foundry one. first off there is a hell of a lot more cover that by itself was a huge lacking in the foundry one. i also really liked how you added some weapons closer to the attackers side. ususally attackers in the foundry one would get screwed since they didnt have a legit weapon. im really glad you decided to change up the attacking side. for when we played zombies humans would camp on that wall before you got to going up the bunker and that wasnt fun. A few Questions: -Are the weapons the same as in foundry? -Are they in the same spots as foundry? -why did you take out the little back corridor into the bunker? this little part was great in foundry since it gave an extra route to get into the bunker all in all i think this map is a very good improvement from the foundry version. great job with aesthetics, great job with everything! p.s: sorry i cant play this version right now. my xbox got taken away for a week. i will hopefully get to a friends house and play just to make sure the gameplay is the same as the first, which im pretty sure it is
Thanks for the comments. And darksoul the weapons are different and there is are 4 entances in total. Not all are shown in pictures.